public class BlockDamageEvent extends BlockEvent implements Cancellable
If a Block Damage event is cancelled, the block will not be damaged.
Event.Result
block
Constructor and Description |
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BlockDamageEvent(Player player,
Block block,
ItemStack itemInHand,
boolean instaBreak) |
Modifier and Type | Method and Description |
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static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
boolean |
getInstaBreak()
Gets if the block is set to instantly break when damaged by the player.
|
ItemStack |
getItemInHand()
Gets the ItemStack for the item currently in the player's hand.
|
Player |
getPlayer()
Gets the player damaging the block involved in this event.
|
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setInstaBreak(boolean bool)
Sets if the block should instantly break when damaged by the player.
|
getBlock
getEventName, isAsynchronous
public Player getPlayer()
public boolean getInstaBreak()
public void setInstaBreak(boolean bool)
bool
- true if you want the block to instantly break when damaged
by the playerpublic ItemStack getItemInHand()
public boolean isCancelled()
Cancellable
isCancelled
in interface Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this eventpublic HandlerList getHandlers()
getHandlers
in class Event
public static HandlerList getHandlerList()
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