public interface EntityEquipment
| Modifier and Type | Method and Description | 
|---|---|
| void | clear()Clears the entity of all armor and held items | 
| ItemStack[] | getArmorContents()Gets a copy of all worn armor | 
| ItemStack | getBoots()Gets a copy of the boots currently being worn by the entity | 
| float | getBootsDropChance()Gets the chance of the boots being dropped upon this creature's death. | 
| ItemStack | getChestplate()Gets a copy of the chest plate currently being worn by the entity | 
| float | getChestplateDropChance()Gets the chance of the chest plate being dropped upon this creature's
 death. | 
| ItemStack | getHelmet()Gets a copy of the helmet currently being worn by the entity | 
| float | getHelmetDropChance()Gets the chance of the helmet being dropped upon this creature's death. | 
| Entity | getHolder()Get the entity this EntityEquipment belongs to | 
| ItemStack | getItemInHand()Deprecated. 
 entities can duel wield now use the methods for the
      specific hand instead | 
| float | getItemInHandDropChance()Deprecated. 
 entities can duel wield now use the methods for the specific
 hand instead | 
| ItemStack | getItemInMainHand()Gets a copy of the item the entity is currently holding
 in their main hand. | 
| float | getItemInMainHandDropChance()Gets the chance of the main hand item being dropped upon this creature's
 death. | 
| ItemStack | getItemInOffHand()Gets a copy of the item the entity is currently holding
 in their off hand. | 
| float | getItemInOffHandDropChance()Gets the chance of the off hand item being dropped upon this creature's
 death. | 
| ItemStack | getLeggings()Gets a copy of the leggings currently being worn by the entity | 
| float | getLeggingsDropChance()Gets the chance of the leggings being dropped upon this creature's
 death. | 
| void | setArmorContents(ItemStack[] items)Sets the entities armor to the provided array of ItemStacks | 
| void | setBoots(ItemStack boots)Sets the boots worn by the entity | 
| void | setBootsDropChance(float chance)Sets the chance of the boots being dropped upon this creature's death. | 
| void | setChestplate(ItemStack chestplate)Sets the chest plate worn by the entity | 
| void | setChestplateDropChance(float chance)Sets the chance of the chest plate being dropped upon this creature's
 death. | 
| void | setHelmet(ItemStack helmet)Sets the helmet worn by the entity | 
| void | setHelmetDropChance(float chance)Sets the chance of the helmet being dropped upon this creature's death. | 
| void | setItemInHand(ItemStack stack)Deprecated. 
 entities can duel wield now use the methods for the
      specific hand instead | 
| void | setItemInHandDropChance(float chance)Deprecated. 
 entities can duel wield now use the methods for the specific
 hand instead | 
| void | setItemInMainHand(ItemStack item)Sets the item the entity is holding in their main hand. | 
| void | setItemInMainHandDropChance(float chance)Sets the chance of the item this creature is currently holding in their
 main hand being dropped upon this creature's death. | 
| void | setItemInOffHand(ItemStack item)Sets the item the entity is holding in their off hand. | 
| void | setItemInOffHandDropChance(float chance)Sets the chance of the off hand item being dropped upon this creature's
 death. | 
| void | setLeggings(ItemStack leggings)Sets the leggings worn by the entity | 
| void | setLeggingsDropChance(float chance)Sets the chance of the leggings being dropped upon this creature's
 death. | 
ItemStack getItemInMainHand()
void setItemInMainHand(ItemStack item)
item - The item to put into the entities handItemStack getItemInOffHand()
void setItemInOffHand(ItemStack item)
item - The item to put into the entities hand@Deprecated ItemStack getItemInHand()
getItemInMainHand(), 
getItemInOffHand()@Deprecated void setItemInHand(ItemStack stack)
stack - The item to put into the entities handsetItemInMainHand(ItemStack), 
setItemInOffHand(ItemStack)ItemStack getHelmet()
void setHelmet(ItemStack helmet)
helmet - The helmet to put on the entityItemStack getChestplate()
void setChestplate(ItemStack chestplate)
chestplate - The chest plate to put on the entityItemStack getLeggings()
void setLeggings(ItemStack leggings)
leggings - The leggings to put on the entityItemStack getBoots()
void setBoots(ItemStack boots)
boots - The boots to put on the entityItemStack[] getArmorContents()
void setArmorContents(ItemStack[] items)
items - The items to set the armor asvoid clear()
@Deprecated float getItemInHandDropChance()
getItemInMainHandDropChance(), 
getItemInOffHandDropChance()@Deprecated void setItemInHandDropChance(float chance)
chance - drop chancesetItemInMainHandDropChance(float), 
setItemInOffHandDropChance(float)float getItemInMainHandDropChance()
void setItemInMainHandDropChance(float chance)
chance - the chance of the main hand item being droppedUnsupportedOperationException - when called on playersfloat getItemInOffHandDropChance()
void setItemInOffHandDropChance(float chance)
chance - the chance of off hand item being droppedUnsupportedOperationException - when called on playersfloat getHelmetDropChance()
void setHelmetDropChance(float chance)
chance - of the helmet being droppedUnsupportedOperationException - when called on playersfloat getChestplateDropChance()
void setChestplateDropChance(float chance)
chance - of the chest plate being droppedUnsupportedOperationException - when called on playersfloat getLeggingsDropChance()
void setLeggingsDropChance(float chance)
chance - chance of the leggings being droppedUnsupportedOperationException - when called on playersfloat getBootsDropChance()
void setBootsDropChance(float chance)
chance - of the boots being droppedUnsupportedOperationException - when called on playersEntity getHolder()
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