public enum Difficulty extends Enum<Difficulty>
| Enum Constant and Description | 
|---|
| EASYHostile mobs spawn, enemies deal less damage than on normal difficulty,
 the hunger bar does deplete and starving deals up to 5 hearts of
 damage. | 
| HARDHostile mobs spawn, enemies deal greater damage than on normal
 difficulty, the hunger bar does deplete and starving can kill players. | 
| NORMALHostile mobs spawn, enemies deal normal amounts of damage, the hunger
 bar does deplete and starving deals up to 9.5 hearts of damage. | 
| PEACEFULPlayers regain health over time, hostile mobs don't spawn, the hunger
 bar does not deplete. | 
| Modifier and Type | Method and Description | 
|---|---|
| static Difficulty | getByValue(int value)Deprecated. 
 Magic value | 
| int | getValue()Deprecated. 
 Magic value | 
| static Difficulty | valueOf(String name)Returns the enum constant of this type with the specified name. | 
| static Difficulty[] | values()Returns an array containing the constants of this enum type, in
the order they are declared. | 
public static final Difficulty PEACEFUL
public static final Difficulty EASY
public static final Difficulty NORMAL
public static final Difficulty HARD
public static Difficulty[] values()
for (Difficulty c : Difficulty.values()) System.out.println(c);
public static Difficulty valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is null@Deprecated public int getValue()
@Deprecated public static Difficulty getByValue(int value)
value - Value to checkDifficulty with the given value, or null if
     it doesn't existCopyright © 2016. All rights reserved.