org.bukkit.inventory
public interface EntityEquipment
| Modifier and Type | Method and Description | 
|---|---|
void | 
clear()
Clears the entity of all armor and held items 
 | 
ItemStack[] | 
getArmorContents()
Gets a copy of all worn armor 
 | 
ItemStack | 
getBoots()
Gets a copy of the boots currently being worn by the entity 
 | 
float | 
getBootsDropChance()
Gets the chance of the boots being dropped upon this creature's death 
 | 
ItemStack | 
getChestplate()
Gets a copy of the chest plate currently being worn by the entity 
 | 
float | 
getChestplateDropChance()
Gets the chance of the chest plate being dropped upon this creature's
 death 
 | 
ItemStack | 
getHelmet()
Gets a copy of the helmet currently being worn by the entity 
 | 
float | 
getHelmetDropChance()
Gets the chance of the helmet being dropped upon this creature's death 
 | 
Entity | 
getHolder()
Get the entity this EntityEquipment belongs to 
 | 
ItemStack | 
getItemInHand()
Gets a copy of the item the entity is currently holding 
 | 
float | 
getItemInHandDropChance()
Gets the chance of the currently held item being dropped upon this
 creature's death 
 | 
ItemStack | 
getLeggings()
Gets a copy of the leggings currently being worn by the entity 
 | 
float | 
getLeggingsDropChance()
Gets the chance of the leggings being dropped upon this creature's
 death 
 | 
void | 
setArmorContents(ItemStack[] items)
Sets the entities armor to the provided array of ItemStacks 
 | 
void | 
setBoots(ItemStack boots)
Sets the boots worn by the entity 
 | 
void | 
setBootsDropChance(float chance)
Sets the chance of the boots being dropped upon this creature's death 
 | 
void | 
setChestplate(ItemStack chestplate)
Sets the chest plate worn by the entity 
 | 
void | 
setChestplateDropChance(float chance)
Sets the chance of the chest plate being dropped upon this creature's
 death 
 | 
void | 
setHelmet(ItemStack helmet)
Sets the helmet worn by the entity 
 | 
void | 
setHelmetDropChance(float chance)
Sets the chance of the helmet being dropped upon this creature's death 
 | 
void | 
setItemInHand(ItemStack stack)
Sets the item the entity is holding 
 | 
void | 
setItemInHandDropChance(float chance)
Sets the chance of the item this creature is currently holding being
 dropped upon this creature's death 
 | 
void | 
setLeggings(ItemStack leggings)
Sets the leggings worn by the entity 
 | 
void | 
setLeggingsDropChance(float chance)
Sets the chance of the leggings being dropped upon this creature's
 death 
 | 
ItemStack getItemInHand()
void setItemInHand(ItemStack stack)
stack - The item to put into the entities handItemStack getHelmet()
void setHelmet(ItemStack helmet)
helmet - The helmet to put on the entityItemStack getChestplate()
void setChestplate(ItemStack chestplate)
chestplate - The chest plate to put on the entityItemStack getLeggings()
void setLeggings(ItemStack leggings)
leggings - The leggings to put on the entityItemStack getBoots()
void setBoots(ItemStack boots)
boots - The boots to put on the entityItemStack[] getArmorContents()
void setArmorContents(ItemStack[] items)
items - The items to set the armor asvoid clear()
float getItemInHandDropChance()
void setItemInHandDropChance(float chance)
chance - the chance of the currently held item being droppedUnsupportedOperationException - when called on playersfloat getHelmetDropChance()
void setHelmetDropChance(float chance)
chance - of the helmet being droppedUnsupportedOperationException - when called on playersfloat getChestplateDropChance()
void setChestplateDropChance(float chance)
chance - of the chest plate being droppedUnsupportedOperationException - when called on playersfloat getLeggingsDropChance()
void setLeggingsDropChance(float chance)
chance - chance of the leggings being droppedUnsupportedOperationException - when called on playersfloat getBootsDropChance()
void setBootsDropChance(float chance)
chance - of the boots being droppedUnsupportedOperationException - when called on playersEntity getHolder()
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