org.bukkit.entity
public interface Projectile extends Entity
| Modifier and Type | Method and Description | 
|---|---|
LivingEntity | 
_INVALID_getShooter()
Deprecated.  
 | 
void | 
_INVALID_setShooter(LivingEntity shooter)
Deprecated.  
 | 
boolean | 
doesBounce()
Determine if this projectile should bounce or not when it hits. 
 | 
ProjectileSource | 
getShooter()
Retrieve the shooter of this projectile. 
 | 
void | 
setBounce(boolean doesBounce)
Set whether or not this projectile should bounce or not when it hits
 something. 
 | 
void | 
setShooter(ProjectileSource source)
Set the shooter of this projectile. 
 | 
eject, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isDead, isEmpty, isInsideVehicle, isOnGround, isValid, leaveVehicle, playEffect, remove, setFallDistance, setFireTicks, setLastDamageCause, setPassenger, setTicksLived, setVelocity, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadata@Deprecated LivingEntity _INVALID_getShooter()
ProjectileSource getShooter()
ProjectileSource that shot this projectile@Deprecated void _INVALID_setShooter(LivingEntity shooter)
void setShooter(ProjectileSource source)
shooter - the ProjectileSource that shot this projectileboolean doesBounce()
If a small fireball does not bounce it will set the target on fire.
void setBounce(boolean doesBounce)
doesBounce - whether or not it should bounce.Copyright © 2014. All rights reserved.