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java.lang.Object org.bukkit.event.Event org.bukkit.event.entity.EntityEvent org.bukkit.event.entity.HorseJumpEvent
public class HorseJumpEvent
Called when a horse jumps.
Nested Class Summary |
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Nested classes/interfaces inherited from class org.bukkit.event.Event |
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Event.Result |
Field Summary |
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Fields inherited from class org.bukkit.event.entity.EntityEvent |
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entity |
Constructor Summary | |
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HorseJumpEvent(Horse horse,
float power)
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Method Summary | |
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Horse |
getEntity()
Returns the Entity involved in this event |
static HandlerList |
getHandlerList()
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HandlerList |
getHandlers()
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float |
getPower()
Gets the power of the jump. |
boolean |
isCancelled()
Gets the cancellation state of this event. |
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event. |
void |
setPower(float power)
Sets the power of the jump. |
Methods inherited from class org.bukkit.event.entity.EntityEvent |
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getEntityType |
Methods inherited from class org.bukkit.event.Event |
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getEventName, isAsynchronous |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public HorseJumpEvent(Horse horse, float power)
Method Detail |
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public boolean isCancelled()
Cancellable
isCancelled
in interface Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this eventpublic Horse getEntity()
EntityEvent
getEntity
in class EntityEvent
public float getPower()
Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have.
Power does not affect how high the horse is capable of jumping,
only how much of its jumping capability will be used in this jump.
To set the horse's overall jump strength, see
Horse.setJumpStrength(double)
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public void setPower(float power)
Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength.
Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all.
power
- power of the jumppublic HandlerList getHandlers()
getHandlers
in class Event
public static HandlerList getHandlerList()
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