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public interface Dropper
Represents a dropper.
Method Summary | |
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void |
drop()
Tries to drop a randomly selected item from the Dropper's inventory, following the normal behavior of a Dropper. |
Methods inherited from interface org.bukkit.block.BlockState |
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getBlock, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getTypeId, getWorld, getX, getY, getZ, setData, setRawData, setType, setTypeId, update, update, update |
Methods inherited from interface org.bukkit.metadata.Metadatable |
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getMetadata, hasMetadata, removeMetadata, setMetadata |
Methods inherited from interface org.bukkit.inventory.InventoryHolder |
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getInventory |
Method Detail |
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void drop()
Normal behavior of a Dropper is as follows:
If the block that the Dropper is facing is an InventoryHolder or ContainerBlock the randomly selected ItemStack is placed within that Inventory in the first slot that's available, starting with 0 and counting up. If the inventory is full, nothing happens.
If the block that the Dropper is facing is not an InventoryHolder or
ContainerBlock, the randomly selected ItemStack is dropped on
the ground in the form of an Item
.
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