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| Packages that use Attachable | |
|---|---|
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. | 
| org.bukkit.material | Classes that represents various voxel types and states. | 
| Uses of Attachable in org.bukkit.entity | 
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| Subinterfaces of Attachable in org.bukkit.entity | |
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|  interface | HangingRepresents a Hanging entity | 
|  interface | ItemFrameRepresents an Item Frame | 
|  interface | PaintingRepresents a Painting. | 
| Uses of Attachable in org.bukkit.material | 
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| Classes in org.bukkit.material that implement Attachable | |
|---|---|
|  class | ButtonRepresents a button | 
|  class | CocoaPlantRepresents the cocoa plant | 
|  class | LadderRepresents Ladder data | 
|  class | LeverRepresents a lever | 
|  class | PistonExtensionMaterialMaterial data for the piston extension block | 
|  class | RedstoneTorchRepresents a redstone torch | 
|  class | SignMaterialData for signs | 
|  class | SimpleAttachableMaterialDataSimple utility class for attachable MaterialData subclasses | 
|  class | TorchMaterialData for torches | 
|  class | TrapDoorRepresents a trap door | 
|  class | TripwireHookRepresents the tripwire hook | 
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