Package org.bukkit.loot
Class LootContext.Builder
java.lang.Object
org.bukkit.loot.LootContext.Builder
- Enclosing class:
- LootContext
Utility class to make building 
LootContext easier. The only
 required argument is Location with a valid (non-null)
 World.- 
Constructor SummaryConstructorsConstructorDescriptionCreates a new LootContext.Builder instance to facilitate easy creation ofLootContexts.
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Method SummaryModifier and TypeMethodDescriptionbuild()Create a newLootContextinstance using the supplied parameters.killer(HumanEntity killer) Set theHumanEntitythat killedLootContext.getLootedEntity().lootedEntity(Entity lootedEntity) The entity that was killed.lootingModifier(int modifier) Set theEnchantment.LOOT_BONUS_MOBSlevel equivalent to use when generating loot.luck(float luck) Set how much luck to have when generating loot.
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Constructor Details- 
BuilderCreates a new LootContext.Builder instance to facilitate easy creation ofLootContexts.- Parameters:
- location- the location the LootContext should use
 
 
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Method Details- 
luckSet how much luck to have when generating loot.- Parameters:
- luck- the luck level
- Returns:
- the Builder
 
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lootingModifierSet theEnchantment.LOOT_BONUS_MOBSlevel equivalent to use when generating loot. Values less than or equal to 0 will force theLootTableto only return a singleItemStackper pool.- Parameters:
- modifier- the looting level modifier
- Returns:
- the Builder
 
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lootedEntityThe entity that was killed.- Parameters:
- lootedEntity- the looted entity
- Returns:
- the Builder
 
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killerSet theHumanEntitythat killedLootContext.getLootedEntity(). This entity will be used to get the looting level iflootingModifier(int)is not set.- Parameters:
- killer- the killer entity
- Returns:
- the Builder
 
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buildCreate a newLootContextinstance using the supplied parameters.- Returns:
- a new LootContextinstance
 
 
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