Package org.bukkit.block
package org.bukkit.block
Classes used to manipulate the voxels in a
world
,
including special states.-
InterfaceDescriptionRepresents a captured state of a banner.Represents a captured state of a Barrel.Represents a captured state of a beacon.Deprecated.does not provide useful information beyond the material itselfRepresents a captured state of a bee hive.Represents a captured state of Bell.Represents a captured state of a blast furnace.Represents a block.Represents a captured state of a block, which will not change automatically.Represents a captured state of a brewing stand.Represents a captured state of a campfire.Represents a captured state of a chest.Represents a captured state of a command block.Represents a captured state of an on / off comparator.Represents a captured state of a conduit.Represents a captured state of a container block.Represents a captured state of a creature spawner.Represents a captured state of a (possibly inverted) daylight detector.Represents a captured state of a dispenser.Represents a captured state of a dropper.Represents a captured state of an enchanting table.Represents a captured state of an ender chest.Represents a captured state of an end gateway.EntityBlockStorage<T extends Entity>Represents a captured state of a block which stores entities.Represents a captured state of a furnace.Represents a captured state of a hopper.Represents a captured state of a jigsaw.Represents a captured state of a jukebox.Represents a captured state of a lectern.Represents a block (usually a container) that may be locked.Represents a captured state of a sculk sensorRepresents a captured state of a ShulkerBox.Represents a captured state of either a SignPost or a WallSign.Represents a captured state of a skull block.Represents a captured state of a smoker.Represents a structure block that can save and load blocks from a file.Represents a block state that also hosts a tile entity at the given location.
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EnumDescriptionHolds all accepted Biomes in the default serverRepresents the face of a blockRepresents how a block or entity will react when interacting with a piston when it is extending or retracting.