Interface Skull

All Superinterfaces:
BlockState, Metadatable, PersistentDataHolder, TileState

public interface Skull extends TileState
Represents a captured state of a skull block.
  • Method Details

    • hasOwner

      boolean hasOwner()
      Checks to see if the skull has an owner
      Returns:
      true if the skull has an owner
    • getOwner

      Deprecated.
      Gets the owner of the skull, if one exists
      Returns:
      the owner of the skull or null if the skull does not have an owner
    • setOwner

      @Deprecated @Contract("null -> false") boolean setOwner(@Nullable String name)
      Sets the owner of the skull

      Involves a potentially blocking web request to acquire the profile data for the provided name.

      Parameters:
      name - the new owner of the skull
      Returns:
      true if the owner was successfully set
    • getOwningPlayer

      @Nullable OfflinePlayer getOwningPlayer()
      Get the player which owns the skull. This player may appear as the texture depending on skull type.
      Returns:
      owning player
    • setOwningPlayer

      void setOwningPlayer(@NotNull OfflinePlayer player)
      Set the player which owns the skull. This player may appear as the texture depending on skull type.
      Parameters:
      player - the owning player
    • getRotation

      Deprecated.
      Gets the rotation of the skull in the world (or facing direction if this is a wall mounted skull).
      Returns:
      the rotation of the skull
    • setRotation

      @Deprecated void setRotation(@NotNull BlockFace rotation)
      Deprecated.
      Sets the rotation of the skull in the world (or facing direction if this is a wall mounted skull).
      Parameters:
      rotation - the rotation of the skull
    • getSkullType

      Deprecated.
      check Material instead
      Gets the type of skull
      Returns:
      the type of skull
    • setSkullType

      @Deprecated @Contract("_ -> fail") void setSkullType(SkullType skullType)
      Deprecated.
      check Material instead
      Sets the type of skull
      Parameters:
      skullType - the type of skull