Uses of Package
org.bukkit.inventory.meta
| Package | Description | 
|---|---|
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.event.player | |
| org.bukkit.inventory | 
 Classes involved in manipulating player inventories and item interactions. 
 | 
| org.bukkit.inventory.meta | 
 The interfaces used when manipulating extra data can can be stored inside
  
item stacks. | 
- 
Classes in org.bukkit.inventory.meta used by org.bukkit.entity Class Description FireworkMeta Represents aMaterial.FIREWORK_ROCKETand its effects. - 
Classes in org.bukkit.inventory.meta used by org.bukkit.event.player Class Description BookMeta Represents a book (Material.WRITABLE_BOOKorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages. - 
Classes in org.bukkit.inventory.meta used by org.bukkit.inventory Class Description ItemMeta This type represents the storage mechanism for auxiliary item data. - 
Classes in org.bukkit.inventory.meta used by org.bukkit.inventory.meta Class Description BookMeta Represents a book (Material.WRITABLE_BOOKorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages.BookMeta.Generation Represents the generation (or level of copying) of a written bookBookMeta.Spigot CompassMeta Represents a compass that can track a specific location.Damageable Represents an item that has durability and can take damage.EnchantmentStorageMeta EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.FireworkEffectMeta Represents a meta that can store a single FireworkEffect.FireworkMeta Represents aMaterial.FIREWORK_ROCKETand its effects.ItemMeta This type represents the storage mechanism for auxiliary item data.KnowledgeBookMeta LeatherArmorMeta Represents leather armor (Material.LEATHER_BOOTS,Material.LEATHER_CHESTPLATE,Material.LEATHER_HELMET, orMaterial.LEATHER_LEGGINGS) that can be colored.MapMeta Represents a map that can be scalable.PotionMeta Represents a potion or item that can have custom effects.Repairable Represents an item that can be repaired at an anvil.SkullMeta Represents a skull that can have an owner.SpawnEggMeta Represents a spawn egg and it's spawned type.SuspiciousStewMeta Represents a suspicious stew that can have custom effects.TropicalFishBucketMeta Represents a bucket of tropical fish.