Uses of Class
org.bukkit.event.world.WorldEvent
Package | Description |
---|---|
org.bukkit.event.raid |
Events related to raids. |
org.bukkit.event.world |
-
Uses of WorldEvent in org.bukkit.event.raid
Subclasses of WorldEvent in org.bukkit.event.raid Modifier and Type Class Description class
RaidEvent
Represents events related to raids.class
RaidFinishEvent
This event is called when aRaid
was complete with a clear result.class
RaidSpawnWaveEvent
Called when a raid wave spawns.class
RaidStopEvent
Called when aRaid
is stopped.class
RaidTriggerEvent
Called when aRaid
is triggered (e.g: a player with Bad Omen effect enters a village). -
Uses of WorldEvent in org.bukkit.event.world
Subclasses of WorldEvent in org.bukkit.event.world Modifier and Type Class Description class
ChunkEvent
Represents a Chunk related eventclass
ChunkLoadEvent
Called when a chunk is loadedclass
ChunkPopulateEvent
Thrown when a new chunk has finished being populated.class
ChunkUnloadEvent
Called when a chunk is unloadedclass
LootGenerateEvent
Called when aLootTable
is generated in the world for anInventoryHolder
.class
PortalCreateEvent
Called when a portal is createdclass
SpawnChangeEvent
An event that is called when a world's spawn changes.class
StructureGrowEvent
Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.class
TimeSkipEvent
Called when the time skips in a world.class
WorldInitEvent
Called when a World is initializingclass
WorldLoadEvent
Called when a World is loadedclass
WorldSaveEvent
Called when a World is saved.class
WorldUnloadEvent
Called when a World is unloaded