Uses of Class
org.bukkit.StructureType
Package | Description |
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org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
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Uses of StructureType in org.bukkit
Fields in org.bukkit declared as StructureType Modifier and Type Field Description static StructureType
StructureType. BASTION_REMNANT
Bastion remnant.static StructureType
StructureType. BURIED_TREASURE
Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.static StructureType
StructureType. DESERT_PYRAMID
Desert pyramids (also known as desert temples) are found in deserts.static StructureType
StructureType. END_CITY
End Cities are tall castle-like structures that generate in the outer island of the End dimension.static StructureType
StructureType. IGLOO
Igloos are structures that generate in snowy biomes.static StructureType
StructureType. JUNGLE_PYRAMID
Jungle pyramids (also known as jungle temples) are found in jungles.static StructureType
StructureType. MINESHAFT
Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.static StructureType
StructureType. NETHER_FORTRESS
Nether fortresses are very large complexes that mainly consist of netherbricks.static StructureType
StructureType. NETHER_FOSSIL
Nether fossils.static StructureType
StructureType. OCEAN_MONUMENT
Ocean monuments are underwater structures.static StructureType
StructureType. OCEAN_RUIN
Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).static StructureType
StructureType. PILLAGER_OUTPOST
Pillager outposts may contain crossbows.static StructureType
StructureType. RUINED_PORTAL
Ruined portal.static StructureType
StructureType. SHIPWRECK
Shipwrecks are structures that generate on the floor of oceans or beaches.static StructureType
StructureType. STRONGHOLD
Strongholds are underground structures that consist of many rooms, libraries, and an end portal room.static StructureType
StructureType. SWAMP_HUT
Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches.static StructureType
StructureType. VILLAGE
Villages are naturally generating structures that form above ground.static StructureType
StructureType. WOODLAND_MANSION
Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms.Methods in org.bukkit that return types with arguments of type StructureType Modifier and Type Method Description static Map<String,StructureType>
StructureType. getStructureTypes()
Get all registeredStructureType
s.Methods in org.bukkit with parameters of type StructureType Modifier and Type Method Description static ItemStack
Bukkit. createExplorerMap(World world, Location location, StructureType structureType)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.static ItemStack
Bukkit. createExplorerMap(World world, Location location, StructureType structureType, int radius, boolean findUnexplored)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.ItemStack
Server. createExplorerMap(World world, Location location, StructureType structureType)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.ItemStack
Server. createExplorerMap(World world, Location location, StructureType structureType, int radius, boolean findUnexplored)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Location
World. locateNearestStructure(Location origin, StructureType structureType, int radius, boolean findUnexplored)
Find the closest nearby structure of a givenStructureType
.