Uses of Class
org.bukkit.Particle

Packages that use Particle 
Package Description
org.bukkit
The root package of the Bukkit API, contains generalized API classes.
org.bukkit.entity
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
  • Uses of Particle in org.bukkit

    Methods in org.bukkit that return Particle 
    Modifier and Type Method Description
    static Particle Particle.valueOf​(String name)
    Returns the enum constant of this type with the specified name.
    static Particle[] Particle.values()
    Returns an array containing the constants of this enum type, in the order they are declared.
    Methods in org.bukkit with parameters of type Particle 
    Modifier and Type Method Description
    void World.spawnParticle​(Particle particle, double x, double y, double z, int count)
    Spawns the particle (the number of times specified by count) at the target location.
    void World.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ)
    Spawns the particle (the number of times specified by count) at the target location.
    void World.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void World.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void World.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void World.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void World.spawnParticle​(Particle particle, double x, double y, double z, int count, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    void World.spawnParticle​(Particle particle, Location location, int count)
    Spawns the particle (the number of times specified by count) at the target location.
    void World.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ)
    Spawns the particle (the number of times specified by count) at the target location.
    void World.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void World.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void World.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void World.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void World.spawnParticle​(Particle particle, Location location, int count, T data)
    Spawns the particle (the number of times specified by count) at the target location.
  • Uses of Particle in org.bukkit.entity

    Methods in org.bukkit.entity that return Particle 
    Modifier and Type Method Description
    Particle AreaEffectCloud.getParticle()
    Gets the particle which this cloud will be composed of
    Methods in org.bukkit.entity with parameters of type Particle 
    Modifier and Type Method Description
    void AreaEffectCloud.setParticle​(Particle particle)
    Sets the particle which this cloud will be composed of
    <T> void AreaEffectCloud.setParticle​(Particle particle, T data)
    Sets the particle which this cloud will be composed of
    void Player.spawnParticle​(Particle particle, double x, double y, double z, int count)
    Spawns the particle (the number of times specified by count) at the target location.
    void Player.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ)
    Spawns the particle (the number of times specified by count) at the target location.
    void Player.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void Player.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void Player.spawnParticle​(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void Player.spawnParticle​(Particle particle, double x, double y, double z, int count, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    void Player.spawnParticle​(Particle particle, Location location, int count)
    Spawns the particle (the number of times specified by count) at the target location.
    void Player.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ)
    Spawns the particle (the number of times specified by count) at the target location.
    void Player.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void Player.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void Player.spawnParticle​(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
    Spawns the particle (the number of times specified by count) at the target location.
    <T> void Player.spawnParticle​(Particle particle, Location location, int count, T data)
    Spawns the particle (the number of times specified by count) at the target location.