Uses of Class
org.bukkit.GameRule
Package | Description |
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org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
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Uses of GameRule in org.bukkit
Fields in org.bukkit declared as GameRule Modifier and Type Field Description static GameRule<Boolean>
GameRule. ANNOUNCE_ADVANCEMENTS
Toggles the announcing of advancements.static GameRule<Boolean>
GameRule. COMMAND_BLOCK_OUTPUT
Whether command blocks should notify admins when they perform commands.static GameRule<Boolean>
GameRule. DISABLE_ELYTRA_MOVEMENT_CHECK
Whether the server should skip checking player speed when the player is wearing elytra.static GameRule<Boolean>
GameRule. DISABLE_RAIDS
Whether pillager raids are enabled or not.static GameRule<Boolean>
GameRule. DO_DAYLIGHT_CYCLE
Whether time progresses from the current moment.static GameRule<Boolean>
GameRule. DO_ENTITY_DROPS
Whether entities that are not mobs should have drops.static GameRule<Boolean>
GameRule. DO_FIRE_TICK
Whether fire should spread and naturally extinguish.static GameRule<Boolean>
GameRule. DO_IMMEDIATE_RESPAWN
Whether clients will respawn immediately after death or not.static GameRule<Boolean>
GameRule. DO_INSOMNIA
Whether phantoms will appear without sleeping or not.static GameRule<Boolean>
GameRule. DO_LIMITED_CRAFTING
Whether players should only be able to craft recipes they've unlocked first.static GameRule<Boolean>
GameRule. DO_MOB_LOOT
Whether mobs should drop items.static GameRule<Boolean>
GameRule. DO_MOB_SPAWNING
Whether mobs should naturally spawn.static GameRule<Boolean>
GameRule. DO_PATROL_SPAWNING
Whether patrols should naturally spawn.static GameRule<Boolean>
GameRule. DO_TILE_DROPS
Whether blocks should have drops.static GameRule<Boolean>
GameRule. DO_TRADER_SPAWNING
Whether traders should naturally spawn.static GameRule<Boolean>
GameRule. DO_WEATHER_CYCLE
Whether the weather will change from the current moment.static GameRule<Boolean>
GameRule. DROWNING_DAMAGE
Whether drowning damage is enabled or not.static GameRule<Boolean>
GameRule. FALL_DAMAGE
Whether fall damage is enabled or not.static GameRule<Boolean>
GameRule. FIRE_DAMAGE
Whether fire damage is enabled or not.static GameRule<Boolean>
GameRule. FORGIVE_DEAD_PLAYERS
Whether mobs should cease being angry at a player once they die.static GameRule<Boolean>
GameRule. KEEP_INVENTORY
Whether the player should keep items in their inventory after death.static GameRule<Boolean>
GameRule. LOG_ADMIN_COMMANDS
Whether to log admin commands to server log.static GameRule<Integer>
GameRule. MAX_COMMAND_CHAIN_LENGTH
Determines the number at which the chain of command blocks act as a "chain."
This is the maximum amount of command blocks that can be activated in a single tick from a single chain.static GameRule<Integer>
GameRule. MAX_ENTITY_CRAMMING
The maximum number of other pushable entities a mob or player can push, before taking suffocation damage.static GameRule<Boolean>
GameRule. MOB_GRIEFING
Whether mobs can pick up items or change blocks.static GameRule<Boolean>
GameRule. NATURAL_REGENERATION
Whether players can regenerate health naturally through their hunger bar.static GameRule<Integer>
GameRule. RANDOM_TICK_SPEED
How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick.static GameRule<Boolean>
GameRule. REDUCED_DEBUG_INFO
Whether the debug screen shows all or reduced information.static GameRule<Boolean>
GameRule. SEND_COMMAND_FEEDBACK
Whether the feedback from commands executed by a player should show up in chat.static GameRule<Boolean>
GameRule. SHOW_DEATH_MESSAGES
Whether a message appears in chat when a player dies.static GameRule<Integer>
GameRule. SPAWN_RADIUS
The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint.static GameRule<Boolean>
GameRule. SPECTATORS_GENERATE_CHUNKS
Whether players in spectator mode can generate chunks.static GameRule<Boolean>
GameRule. UNIVERSAL_ANGER
Whether mobs will target all player entities once angered.Methods in org.bukkit that return GameRule Modifier and Type Method Description static GameRule<?>
GameRule. getByName(String rule)
Get aGameRule
by its name.static GameRule<?>[]
GameRule. values()
Get an immutable collection ofGameRule
s.Methods in org.bukkit with parameters of type GameRule Modifier and Type Method Description <T> T
World. getGameRuleDefault(GameRule<T> rule)
Get the default value for a givenGameRule
.<T> T
World. getGameRuleValue(GameRule<T> rule)
Get the current value for a givenGameRule
.<T> boolean
World. setGameRule(GameRule<T> rule, T newValue)
Set the givenGameRule
's new value.