public class PlayerBedLeaveEvent extends PlayerEvent
Event.Resultplayer| Constructor | Description | 
|---|---|
PlayerBedLeaveEvent(Player who,
                   Block bed,
                   boolean setBedSpawn) | 
| Modifier and Type | Method | Description | 
|---|---|---|
Block | 
getBed() | 
 Returns the bed block involved in this event. 
 | 
static HandlerList | 
getHandlerList() | 
|
HandlerList | 
getHandlers() | 
|
void | 
setSpawnLocation(boolean setBedSpawn) | 
 Set if this event should set the new spawn location for the
  
Player. | 
boolean | 
shouldSetSpawnLocation() | 
 Get if this event should set the new spawn location for the
  
Player. | 
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayer@NotNull public Block getBed()
public boolean shouldSetSpawnLocation()
Player.
 Player's spawn location, use
 HumanEntity.setBedSpawnLocation(Location).public void setSpawnLocation(boolean setBedSpawn)
Player.
 Player's spawn location, use
 HumanEntity.setBedSpawnLocation(Location).setBedSpawn - true to change the new spawn location@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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