Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
Modifier and Type | Field | Description |
---|---|---|
static GameRule<Boolean> |
GameRule.ANNOUNCE_ADVANCEMENTS |
Toggles the announcing of advancements.
|
static GameRule<Boolean> |
GameRule.COMMAND_BLOCK_OUTPUT |
Whether command blocks should notify admins when they perform commands.
|
static GameRule<Boolean> |
GameRule.DISABLE_ELYTRA_MOVEMENT_CHECK |
Whether the server should skip checking player speed when the player is
wearing elytra.
|
static GameRule<Boolean> |
GameRule.DISABLE_RAIDS |
Whether pillager raids are enabled or not.
|
static GameRule<Boolean> |
GameRule.DO_DAYLIGHT_CYCLE |
Whether time progresses from the current moment.
|
static GameRule<Boolean> |
GameRule.DO_ENTITY_DROPS |
Whether entities that are not mobs should have drops.
|
static GameRule<Boolean> |
GameRule.DO_FIRE_TICK |
Whether fire should spread and naturally extinguish.
|
static GameRule<Boolean> |
GameRule.DO_IMMEDIATE_RESPAWN |
Whether clients will respawn immediately after death or not.
|
static GameRule<Boolean> |
GameRule.DO_INSOMNIA |
Whether phantoms will appear without sleeping or not.
|
static GameRule<Boolean> |
GameRule.DO_LIMITED_CRAFTING |
Whether players should only be able to craft recipes they've unlocked
first.
|
static GameRule<Boolean> |
GameRule.DO_MOB_LOOT |
Whether mobs should drop items.
|
static GameRule<Boolean> |
GameRule.DO_MOB_SPAWNING |
Whether mobs should naturally spawn.
|
static GameRule<Boolean> |
GameRule.DO_TILE_DROPS |
Whether blocks should have drops.
|
static GameRule<Boolean> |
GameRule.DO_WEATHER_CYCLE |
Whether the weather will change from the current moment.
|
static GameRule<Boolean> |
GameRule.DROWNING_DAMAGE |
Whether drowning damage is enabled or not.
|
static GameRule<Boolean> |
GameRule.FALL_DAMAGE |
Whether fall damage is enabled or not.
|
static GameRule<Boolean> |
GameRule.FIRE_DAMAGE |
Whether fire damage is enabled or not.
|
static GameRule<Boolean> |
GameRule.KEEP_INVENTORY |
Whether the player should keep items in their inventory after death.
|
static GameRule<Boolean> |
GameRule.LOG_ADMIN_COMMANDS |
Whether to log admin commands to server log.
|
static GameRule<Integer> |
GameRule.MAX_COMMAND_CHAIN_LENGTH |
Determines the number at which the chain of command blocks act as a
"chain."
This is the maximum amount of command blocks that can be activated in a single tick from a single chain. |
static GameRule<Integer> |
GameRule.MAX_ENTITY_CRAMMING |
The maximum number of other pushable entities a mob or player can push,
before taking suffocation damage.
|
static GameRule<Boolean> |
GameRule.MOB_GRIEFING |
Whether mobs can pick up items or change blocks.
|
static GameRule<Boolean> |
GameRule.NATURAL_REGENERATION |
Whether players can regenerate health naturally through their hunger bar.
|
static GameRule<Integer> |
GameRule.RANDOM_TICK_SPEED |
How often a random block tick occurs (such as plant growth, leaf decay,
etc.) per chunk section per game tick.
|
static GameRule<Boolean> |
GameRule.REDUCED_DEBUG_INFO |
Whether the debug screen shows all or reduced information.
|
static GameRule<Boolean> |
GameRule.SEND_COMMAND_FEEDBACK |
Whether the feedback from commands executed by a player should show up in
chat.
|
static GameRule<Boolean> |
GameRule.SHOW_DEATH_MESSAGES |
Whether a message appears in chat when a player dies.
|
static GameRule<Integer> |
GameRule.SPAWN_RADIUS |
The number of blocks outward from the world spawn coordinates that a
player will spawn in when first joining a server or when dying without a
spawnpoint.
|
static GameRule<Boolean> |
GameRule.SPECTATORS_GENERATE_CHUNKS |
Whether players in spectator mode can generate chunks.
|
Modifier and Type | Method | Description |
---|---|---|
static GameRule<?> |
GameRule.getByName(String rule) |
Get a
GameRule by its name. |
static GameRule<?>[] |
GameRule.values() |
Get an immutable collection of
GameRule s. |
Modifier and Type | Method | Description |
---|---|---|
<T> T |
World.getGameRuleDefault(GameRule<T> rule) |
Get the default value for a given
GameRule . |
<T> T |
World.getGameRuleValue(GameRule<T> rule) |
Get the current value for a given
GameRule . |
<T> boolean |
World.setGameRule(GameRule<T> rule,
T newValue) |
Set the given
GameRule 's new value. |
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