Serializable, Comparable<GameMode>public enum GameMode extends Enum<GameMode>
HumanEntitys may
 have| Enum Constant | Description | 
|---|---|
ADVENTURE | 
 Adventure mode cannot break blocks without the correct tools. 
 | 
CREATIVE | 
 Creative mode may fly, build instantly, become invulnerable and create
 free items. 
 | 
SPECTATOR | 
 Spectator mode cannot interact with the world in anyway and is
 invisible to normal players. 
 | 
SURVIVAL | 
 Survival mode is the "normal" gameplay type, with no special features. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
static GameMode | 
getByValue(int value) | 
 Deprecated. 
 
Magic value 
 | 
int | 
getValue() | 
 Deprecated. 
 
Magic value 
 | 
static GameMode | 
valueOf(String name) | 
 Returns the enum constant of this type with the specified name. 
 | 
static GameMode[] | 
values() | 
 Returns an array containing the constants of this enum type, in
the order they are declared. 
 | 
public static final GameMode CREATIVE
public static final GameMode SURVIVAL
public static final GameMode ADVENTURE
public static final GameMode SPECTATOR
public static GameMode[] values()
for (GameMode c : GameMode.values()) System.out.println(c);
public static GameMode valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is null@Deprecated public int getValue()
@Deprecated @Nullable public static GameMode getByValue(int value)
value - Value to checkGameMode with the given value, or null if
     it doesn't existCopyright © 2019. All rights reserved.