Package | Description |
---|---|
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
Modifier and Type | Field | Description |
---|---|---|
static StructureType |
StructureType.BURIED_TREASURE |
Buried treasure consists of a single chest buried in the beach sand or
gravel, with random loot in it.
|
static StructureType |
StructureType.DESERT_PYRAMID |
Desert pyramids (also known as desert temples) are found in deserts.
|
static StructureType |
StructureType.END_CITY |
End Cities are tall castle-like structures that generate in the outer
island of the End dimension.
|
static StructureType |
StructureType.IGLOO |
Igloos are structures that generate in snowy biomes.
|
static StructureType |
StructureType.JUNGLE_PYRAMID |
Jungle pyramids (also known as jungle temples) are found in jungles.
|
static StructureType |
StructureType.MINESHAFT |
Mineshafts are underground structures which consist of branching mining
tunnels with wooden supports and broken rails.
|
static StructureType |
StructureType.NETHER_FORTRESS |
Nether fortresses are very large complexes that mainly consist of
netherbricks.
|
static StructureType |
StructureType.OCEAN_MONUMENT |
Ocean monuments are underwater structures.
|
static StructureType |
StructureType.OCEAN_RUIN |
Ocean ruins are clusters of many different blocks that generate
underwater in ocean biomes (as well as on the surface of beaches).
|
static StructureType |
StructureType.PILLAGER_OUTPOST |
Pillager outposts may contain crossbows.
|
static StructureType |
StructureType.SHIPWRECK |
Shipwrecks are structures that generate on the floor of oceans or
beaches.
|
static StructureType |
StructureType.STRONGHOLD |
Strongholds are underground structures that consist of many rooms,
libraries, and an end portal room.
|
static StructureType |
StructureType.SWAMP_HUT |
Swamp huts (also known as witch huts) generate in swamp biomes and have
the ability to spawn witches.
|
static StructureType |
StructureType.VILLAGE |
Villages are naturally generating structures that form above ground.
|
static StructureType |
StructureType.WOODLAND_MANSION |
Mansions (also known as woodland mansions) are massive house structures
that generate in dark forests, containing a wide variety of rooms.
|
Modifier and Type | Method | Description |
---|---|---|
static @NotNull Map<String,StructureType> |
StructureType.getStructureTypes() |
Get all registered
StructureType s. |
Modifier and Type | Method | Description |
---|---|---|
static @NotNull ItemStack |
Bukkit.createExplorerMap(@NotNull World world,
@NotNull Location location,
@NotNull StructureType structureType) |
Create a new explorer map targeting the closest nearby structure of a
given
StructureType . |
static @NotNull ItemStack |
Bukkit.createExplorerMap(@NotNull World world,
@NotNull Location location,
@NotNull StructureType structureType,
int radius,
boolean findUnexplored) |
Create a new explorer map targeting the closest nearby structure of a
given
StructureType . |
@NotNull ItemStack |
Server.createExplorerMap(@NotNull World world,
@NotNull Location location,
@NotNull StructureType structureType) |
Create a new explorer map targeting the closest nearby structure of a
given
StructureType . |
@NotNull ItemStack |
Server.createExplorerMap(@NotNull World world,
@NotNull Location location,
@NotNull StructureType structureType,
int radius,
boolean findUnexplored) |
Create a new explorer map targeting the closest nearby structure of a
given
StructureType . |
@Nullable Location |
World.locateNearestStructure(@NotNull Location origin,
@NotNull StructureType structureType,
int radius,
boolean findUnexplored) |
Find the closest nearby structure of a given
StructureType . |
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