| Package | Description | 
|---|---|
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.util | 
 Multi and single purpose classes to facilitate various programmatic
 concepts. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
EulerAngle | 
ArmorStand.getBodyPose() | 
 Returns the armor stand's body's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getHeadPose() | 
 Returns the armor stand's head's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getLeftArmPose() | 
 Returns the armor stand's left arm's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getLeftLegPose() | 
 Returns the armor stand's left leg's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getRightArmPose() | 
 Returns the armor stand's right arm's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getRightLegPose() | 
 Returns the armor stand's right leg's
 current pose as a  
EulerAngle | 
| Modifier and Type | Method | Description | 
|---|---|---|
void | 
ArmorStand.setBodyPose(EulerAngle pose) | 
 Sets the armor stand's body's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setHeadPose(EulerAngle pose) | 
 Sets the armor stand's head's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setLeftArmPose(EulerAngle pose) | 
 Sets the armor stand's left arm's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setLeftLegPose(EulerAngle pose) | 
 Sets the armor stand's left leg's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setRightArmPose(EulerAngle pose) | 
 Sets the armor stand's right arm's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setRightLegPose(EulerAngle pose) | 
 Sets the armor stand's right leg's
 current pose as a  
EulerAngle | 
| Modifier and Type | Field | Description | 
|---|---|---|
static EulerAngle | 
EulerAngle.ZERO | 
 A EulerAngle with every axis set to 0 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
EulerAngle | 
EulerAngle.add(double x,
   double y,
   double z) | 
 Creates a new EulerAngle which is the result of adding
 the x, y, z components to this EulerAngle 
 | 
EulerAngle | 
EulerAngle.setX(double x) | 
 Return a EulerAngle which is the result of changing
 the x axis to the passed angle 
 | 
EulerAngle | 
EulerAngle.setY(double y) | 
 Return a EulerAngle which is the result of changing
 the y axis to the passed angle 
 | 
EulerAngle | 
EulerAngle.setZ(double z) | 
 Return a EulerAngle which is the result of changing
 the z axis to the passed angle 
 | 
EulerAngle | 
EulerAngle.subtract(double x,
        double y,
        double z) | 
 Creates a new EulerAngle which is the result of subtracting
 the x, y, z components to this EulerAngle 
 | 
Copyright © 2020. All rights reserved.