| Package | Description | 
|---|---|
| org.bukkit | 
 More generalized classes in the API. 
 | 
| org.bukkit.block | 
 Classes used to manipulate the voxels in a  
world,
 including special states. | 
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.entity.minecart | 
 Interfaces for various  
Minecart types. | 
| org.bukkit.loot | 
 Classes relevant to loot table manipulation and generation. 
 | 
| Class | Description | 
|---|---|
| LootTable | 
 LootTables are technical files that represent what items should be in
 naturally generated containers, what items should be dropped when killing a
 mob, or what items can be fished. 
 | 
| LootTables | 
 This enum holds a list of all known  
LootTables offered by Mojang. | 
| Class | Description | 
|---|---|
| Lootable | 
| Class | Description | 
|---|---|
| Lootable | 
| Class | Description | 
|---|---|
| Lootable | 
| Class | Description | 
|---|---|
| LootContext | 
 Represents additional information a  
LootTable can use to modify it's
 generated loot. | 
| LootContext.Builder | 
 Utility class to make building  
LootContext easier. | 
| LootTable | 
 LootTables are technical files that represent what items should be in
 naturally generated containers, what items should be dropped when killing a
 mob, or what items can be fished. 
 | 
| LootTables | 
 This enum holds a list of all known  
LootTables offered by Mojang. | 
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