Cancellablepublic class PlayerFishEvent extends PlayerEvent implements Cancellable
| Modifier and Type | Class | Description | 
|---|---|---|
static class  | 
PlayerFishEvent.State | 
 An enum to specify the state of the fishing 
 | 
Event.Resultplayer| Constructor | Description | 
|---|---|
PlayerFishEvent(Player player,
               Entity entity,
               FishHook hookEntity,
               PlayerFishEvent.State state) | 
| Modifier and Type | Method | Description | 
|---|---|---|
Entity | 
getCaught() | 
 Gets the entity caught by the player. 
 | 
int | 
getExpToDrop() | 
 Gets the amount of experience received when fishing. 
 | 
static HandlerList | 
getHandlerList() | 
|
HandlerList | 
getHandlers() | 
|
FishHook | 
getHook() | 
 Gets the fishing hook. 
 | 
PlayerFishEvent.State | 
getState() | 
 Gets the state of the fishing 
 | 
boolean | 
isCancelled() | 
 Gets the cancellation state of this event. 
 | 
void | 
setCancelled(boolean cancel) | 
 Sets the cancellation state of this event. 
 | 
void | 
setExpToDrop(int amount) | 
 Sets the amount of experience received when fishing. 
 | 
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayerpublic PlayerFishEvent(@NotNull
                       Player player,
                       @Nullable
                       Entity entity,
                       @NotNull
                       FishHook hookEntity,
                       @NotNull
                       PlayerFishEvent.State state)
@Nullable public Entity getCaught()
 If player has fished successfully, the result may be cast to Item.
@NotNull public FishHook getHook()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this eventpublic int getExpToDrop()
 Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH.
public void setExpToDrop(int amount)
 Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH.
amount - the amount of experience to drop@NotNull public PlayerFishEvent.State getState()
@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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