Cancellable
public class EntityShootBowEvent extends EntityEvent implements Cancellable
Event.Result
entity
Constructor | Description |
---|---|
EntityShootBowEvent(LivingEntity shooter,
ItemStack bow,
Entity projectile,
float force) |
Modifier and Type | Method | Description |
---|---|---|
ItemStack |
getBow() |
Gets the bow ItemStack used to fire the arrow.
|
LivingEntity |
getEntity() |
Returns the Entity involved in this event
|
float |
getForce() |
Gets the force the arrow was launched with
|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
Entity |
getProjectile() |
Gets the projectile which will be launched by this event
|
boolean |
isCancelled() |
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel) |
Sets the cancellation state of this event.
|
void |
setProjectile(Entity projectile) |
Replaces the projectile which will be launched
|
getEntityType
getEventName, isAsynchronous
public EntityShootBowEvent(@NotNull LivingEntity shooter, @Nullable ItemStack bow, @NotNull Entity projectile, float force)
@NotNull public LivingEntity getEntity()
EntityEvent
getEntity
in class EntityEvent
@Nullable public ItemStack getBow()
@NotNull public Entity getProjectile()
public void setProjectile(@NotNull Entity projectile)
projectile
- the new projectilepublic float getForce()
public boolean isCancelled()
Cancellable
isCancelled
in interface Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this event@NotNull public HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static HandlerList getHandlerList()
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