| Package | Description | 
|---|---|
| org.bukkit | 
 More generalized classes in the API. 
 | 
| Modifier and Type | Field | Description | 
|---|---|---|
static StructureType | 
StructureType.BURIED_TREASURE | 
 Buried treasure consists of a single chest buried in the beach sand or
 gravel, with random loot in it. 
 | 
static StructureType | 
StructureType.DESERT_PYRAMID | 
 Desert pyramids (also known as desert temples) are found in deserts. 
 | 
static StructureType | 
StructureType.END_CITY | 
 End Cities are tall castle-like structures that generate in the outer
 island of the End dimension. 
 | 
static StructureType | 
StructureType.IGLOO | 
 Igloos are structures that generate in snowy biomes. 
 | 
static StructureType | 
StructureType.JUNGLE_PYRAMID | 
 Jungle pyramids (also known as jungle temples) are found in jungles. 
 | 
static StructureType | 
StructureType.MINESHAFT | 
 Mineshafts are underground structures which consist of branching mining
 tunnels with wooden supports and broken rails. 
 | 
static StructureType | 
StructureType.NETHER_FORTRESS | 
 Nether fortresses are very large complexes that mainly consist of
 netherbricks. 
 | 
static StructureType | 
StructureType.OCEAN_MONUMENT | 
 Ocean monuments are underwater structures. 
 | 
static StructureType | 
StructureType.OCEAN_RUIN | 
 Ocean ruins are clusters of many different blocks that generate
 underwater in ocean biomes (as well as on the surface of beaches). 
 | 
static StructureType | 
StructureType.PILLAGER_OUTPOST | 
 Pillager outposts may contain crossbows. 
 | 
static StructureType | 
StructureType.SHIPWRECK | 
 Shipwrecks are structures that generate on the floor of oceans or
 beaches. 
 | 
static StructureType | 
StructureType.STRONGHOLD | 
 Strongholds are underground structures that consist of many rooms,
 libraries, and an end portal room. 
 | 
static StructureType | 
StructureType.SWAMP_HUT | 
 Swamp huts (also known as witch huts) generate in swamp biomes and have
 the ability to spawn witches. 
 | 
static StructureType | 
StructureType.VILLAGE | 
 Villages are naturally generating structures that form above ground. 
 | 
static StructureType | 
StructureType.WOODLAND_MANSION | 
 Mansions (also known as woodland mansions) are massive house structures
 that generate in dark forests, containing a wide variety of rooms. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
static Map<String,StructureType> | 
StructureType.getStructureTypes() | 
 Get all registered  
StructureTypes. | 
| Modifier and Type | Method | Description | 
|---|---|---|
static ItemStack | 
Bukkit.createExplorerMap(World world,
                 Location location,
                 StructureType structureType) | 
 Create a new explorer map targeting the closest nearby structure of a
 given  
StructureType. | 
static ItemStack | 
Bukkit.createExplorerMap(World world,
                 Location location,
                 StructureType structureType,
                 int radius,
                 boolean findUnexplored) | 
 Create a new explorer map targeting the closest nearby structure of a
 given  
StructureType. | 
ItemStack | 
Server.createExplorerMap(World world,
                 Location location,
                 StructureType structureType) | 
 Create a new explorer map targeting the closest nearby structure of a
 given  
StructureType. | 
ItemStack | 
Server.createExplorerMap(World world,
                 Location location,
                 StructureType structureType,
                 int radius,
                 boolean findUnexplored) | 
 Create a new explorer map targeting the closest nearby structure of a
 given  
StructureType. | 
Location | 
World.locateNearestStructure(Location origin,
                      StructureType structureType,
                      int radius,
                      boolean findUnexplored) | 
 Find the closest nearby structure of a given  
StructureType. | 
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