| Package | Description | 
|---|---|
| org.bukkit | 
 More generalized classes in the API. 
 | 
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| Modifier and Type | Method | Description | 
|---|---|---|
static Particle | 
Particle.valueOf(String name) | 
 Returns the enum constant of this type with the specified name. 
 | 
static Particle[] | 
Particle.values() | 
 Returns an array containing the constants of this enum type, in
the order they are declared. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
void | 
World.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
World.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
World.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
World.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
World.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data,
             boolean force) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
World.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
World.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
World.spawnParticle(Particle particle,
             Location location,
             int count) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
World.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
World.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
World.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
World.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data,
             boolean force) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
World.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
World.spawnParticle(Particle particle,
             Location location,
             int count,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
Particle | 
AreaEffectCloud.getParticle() | 
 Gets the particle which this cloud will be composed of 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
void | 
AreaEffectCloud.setParticle(Particle particle) | 
 Sets the particle which this cloud will be composed of 
 | 
<T> void | 
AreaEffectCloud.setParticle(Particle particle,
           T data) | 
 Sets the particle which this cloud will be composed of 
 | 
void | 
Player.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
Player.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
Player.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
Player.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
Player.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
Player.spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
Player.spawnParticle(Particle particle,
             Location location,
             int count) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
Player.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
void | 
Player.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
Player.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
Player.spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
<T> void | 
Player.spawnParticle(Particle particle,
             Location location,
             int count,
             T data) | 
 Spawns the particle (the number of times specified by count)
 at the target location. 
 | 
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