public class PlayerItemBreakEvent extends PlayerEvent
The item that's breaking will exist in the inventory with a stack size of 0. After the event, the item's durability will be reset to 0.
Event.Resultplayer| Constructor | Description | 
|---|---|
PlayerItemBreakEvent(Player player,
                    ItemStack brokenItem) | 
| Modifier and Type | Method | Description | 
|---|---|---|
ItemStack | 
getBrokenItem() | 
 Gets the item that broke 
 | 
static HandlerList | 
getHandlerList() | 
|
HandlerList | 
getHandlers() | 
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayer@NotNull public ItemStack getBrokenItem()
@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
Copyright © 2019. All rights reserved.