Attributable, CommandSender, Damageable, Entity, LivingEntity, Metadatable, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperatorpublic interface ArmorStand extends LivingEntity
Entity.Spigot| Modifier and Type | Method | Description | 
|---|---|---|
EulerAngle | 
getBodyPose() | 
 Returns the armor stand's body's
 current pose as a  
EulerAngle | 
ItemStack | 
getBoots() | 
 Returns the item currently being worn
 by the armor stand on its feet 
 | 
ItemStack | 
getChestplate() | 
 Returns the item currently being worn
 by the armor stand on its chest 
 | 
EulerAngle | 
getHeadPose() | 
 Returns the armor stand's head's
 current pose as a  
EulerAngle | 
ItemStack | 
getHelmet() | 
 Returns the item currently being worn
 by the armor stand on its head 
 | 
ItemStack | 
getItemInHand() | 
 Returns the item the armor stand is
 currently holding 
 | 
EulerAngle | 
getLeftArmPose() | 
 Returns the armor stand's left arm's
 current pose as a  
EulerAngle | 
EulerAngle | 
getLeftLegPose() | 
 Returns the armor stand's left leg's
 current pose as a  
EulerAngle | 
ItemStack | 
getLeggings() | 
 Returns the item currently being worn
 by the armor stand on its legs 
 | 
EulerAngle | 
getRightArmPose() | 
 Returns the armor stand's right arm's
 current pose as a  
EulerAngle | 
EulerAngle | 
getRightLegPose() | 
 Returns the armor stand's right leg's
 current pose as a  
EulerAngle | 
boolean | 
hasArms() | 
 Returns whether this armor stand has arms 
 | 
boolean | 
hasBasePlate() | 
 Returns whether the armor stand has
 a base plate 
 | 
boolean | 
isMarker() | 
 Returns whether this armor stand is a marker,
 meaning it has a very small collision box 
 | 
boolean | 
isSmall() | 
 Returns whether this armor stand is scaled
 down 
 | 
boolean | 
isVisible() | 
 Returns whether the armor stand should be
 visible or not 
 | 
void | 
setArms(boolean arms) | 
 Sets whether this armor stand has arms 
 | 
void | 
setBasePlate(boolean basePlate) | 
 Sets whether the armor stand has a
 base plate 
 | 
void | 
setBodyPose(EulerAngle pose) | 
 Sets the armor stand's body's
 current pose as a  
EulerAngle | 
void | 
setBoots(ItemStack item) | 
 Sets the item currently being worn
 by the armor stand on its feet 
 | 
void | 
setChestplate(ItemStack item) | 
 Sets the item currently being worn
 by the armor stand on its chest 
 | 
void | 
setHeadPose(EulerAngle pose) | 
 Sets the armor stand's head's
 current pose as a  
EulerAngle | 
void | 
setHelmet(ItemStack item) | 
 Sets the item currently being worn
 by the armor stand on its head 
 | 
void | 
setItemInHand(ItemStack item) | 
 Sets the item the armor stand is currently
 holding 
 | 
void | 
setLeftArmPose(EulerAngle pose) | 
 Sets the armor stand's left arm's
 current pose as a  
EulerAngle | 
void | 
setLeftLegPose(EulerAngle pose) | 
 Sets the armor stand's left leg's
 current pose as a  
EulerAngle | 
void | 
setLeggings(ItemStack item) | 
 Sets the item currently being worn
 by the armor stand on its legs 
 | 
void | 
setMarker(boolean marker) | 
 Sets whether this armor stand is a marker,
 meaning it has a very small collision box 
 | 
void | 
setRightArmPose(EulerAngle pose) | 
 Sets the armor stand's right arm's
 current pose as a  
EulerAngle | 
void | 
setRightLegPose(EulerAngle pose) | 
 Sets the armor stand's right leg's
 current pose as a  
EulerAngle | 
void | 
setSmall(boolean small) | 
 Sets whether this armor stand is scaled
 down 
 | 
void | 
setVisible(boolean visible) | 
 Sets whether the armor stand should be
 visible or not 
 | 
getAttributegetName, sendMessage, sendMessagedamage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportaddPotionEffect, addPotionEffect, addPotionEffects, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isLeashed, isRiptiding, isSleeping, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setCanPickupItems, setCollidable, setGliding, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimminggetMetadata, hasMetadata, removeMetadata, setMetadatagetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentgetPersistentDataContainerlaunchProjectile, launchProjectileisOp, setOp@NotNull ItemStack getItemInHand()
void setItemInHand(@Nullable
                   ItemStack item)
item - the item to hold@NotNull ItemStack getBoots()
void setBoots(@Nullable
              ItemStack item)
item - the item to wear@NotNull ItemStack getLeggings()
void setLeggings(@Nullable
                 ItemStack item)
item - the item to wear@NotNull ItemStack getChestplate()
void setChestplate(@Nullable
                   ItemStack item)
item - the item to wear@NotNull ItemStack getHelmet()
void setHelmet(@Nullable
               ItemStack item)
item - the item to wear@NotNull EulerAngle getBodyPose()
EulerAnglevoid setBodyPose(@NotNull
                 EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getLeftArmPose()
EulerAnglevoid setLeftArmPose(@NotNull
                    EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getRightArmPose()
EulerAnglevoid setRightArmPose(@NotNull
                     EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getLeftLegPose()
EulerAnglevoid setLeftLegPose(@NotNull
                    EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getRightLegPose()
EulerAnglevoid setRightLegPose(@NotNull
                     EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getHeadPose()
EulerAnglevoid setHeadPose(@NotNull
                 EulerAngle pose)
EulerAnglepose - the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate - whether is has a base plateboolean isVisible()
void setVisible(boolean visible)
visible - whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms - whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small - whether this is scaled downboolean isMarker()
void setMarker(boolean marker)
marker - whether this is a markerCopyright © 2019. All rights reserved.