Attributable
, CommandSender
, Damageable
, Entity
, LivingEntity
, Metadatable
, Nameable
, Permissible
, PersistentDataHolder
, ProjectileSource
, ServerOperator
public interface ArmorStand extends LivingEntity
Entity.Spigot
Modifier and Type | Method | Description |
---|---|---|
EulerAngle |
getBodyPose() |
Returns the armor stand's body's
current pose as a
EulerAngle |
ItemStack |
getBoots() |
Returns the item currently being worn
by the armor stand on its feet
|
ItemStack |
getChestplate() |
Returns the item currently being worn
by the armor stand on its chest
|
EulerAngle |
getHeadPose() |
Returns the armor stand's head's
current pose as a
EulerAngle |
ItemStack |
getHelmet() |
Returns the item currently being worn
by the armor stand on its head
|
ItemStack |
getItemInHand() |
Returns the item the armor stand is
currently holding
|
EulerAngle |
getLeftArmPose() |
Returns the armor stand's left arm's
current pose as a
EulerAngle |
EulerAngle |
getLeftLegPose() |
Returns the armor stand's left leg's
current pose as a
EulerAngle |
ItemStack |
getLeggings() |
Returns the item currently being worn
by the armor stand on its legs
|
EulerAngle |
getRightArmPose() |
Returns the armor stand's right arm's
current pose as a
EulerAngle |
EulerAngle |
getRightLegPose() |
Returns the armor stand's right leg's
current pose as a
EulerAngle |
boolean |
hasArms() |
Returns whether this armor stand has arms
|
boolean |
hasBasePlate() |
Returns whether the armor stand has
a base plate
|
boolean |
isMarker() |
Returns whether this armor stand is a marker,
meaning it has a very small collision box
|
boolean |
isSmall() |
Returns whether this armor stand is scaled
down
|
boolean |
isVisible() |
Returns whether the armor stand should be
visible or not
|
void |
setArms(boolean arms) |
Sets whether this armor stand has arms
|
void |
setBasePlate(boolean basePlate) |
Sets whether the armor stand has a
base plate
|
void |
setBodyPose(EulerAngle pose) |
Sets the armor stand's body's
current pose as a
EulerAngle |
void |
setBoots(ItemStack item) |
Sets the item currently being worn
by the armor stand on its feet
|
void |
setChestplate(ItemStack item) |
Sets the item currently being worn
by the armor stand on its chest
|
void |
setHeadPose(EulerAngle pose) |
Sets the armor stand's head's
current pose as a
EulerAngle |
void |
setHelmet(ItemStack item) |
Sets the item currently being worn
by the armor stand on its head
|
void |
setItemInHand(ItemStack item) |
Sets the item the armor stand is currently
holding
|
void |
setLeftArmPose(EulerAngle pose) |
Sets the armor stand's left arm's
current pose as a
EulerAngle |
void |
setLeftLegPose(EulerAngle pose) |
Sets the armor stand's left leg's
current pose as a
EulerAngle |
void |
setLeggings(ItemStack item) |
Sets the item currently being worn
by the armor stand on its legs
|
void |
setMarker(boolean marker) |
Sets whether this armor stand is a marker,
meaning it has a very small collision box
|
void |
setRightArmPose(EulerAngle pose) |
Sets the armor stand's right arm's
current pose as a
EulerAngle |
void |
setRightLegPose(EulerAngle pose) |
Sets the armor stand's right leg's
current pose as a
EulerAngle |
void |
setSmall(boolean small) |
Sets whether this armor stand is scaled
down
|
void |
setVisible(boolean visible) |
Sets whether the armor stand should be
visible or not
|
getAttribute
getName, sendMessage, sendMessage
damage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealth
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport
addPotionEffect, addPotionEffect, addPotionEffects, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isLeashed, isRiptiding, isSleeping, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setCanPickupItems, setCollidable, setGliding, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
getPersistentDataContainer
launchProjectile, launchProjectile
isOp, setOp
@NotNull ItemStack getItemInHand()
void setItemInHand(@Nullable ItemStack item)
item
- the item to hold@NotNull ItemStack getBoots()
void setBoots(@Nullable ItemStack item)
item
- the item to wear@NotNull ItemStack getLeggings()
void setLeggings(@Nullable ItemStack item)
item
- the item to wear@NotNull ItemStack getChestplate()
void setChestplate(@Nullable ItemStack item)
item
- the item to wear@NotNull ItemStack getHelmet()
void setHelmet(@Nullable ItemStack item)
item
- the item to wear@NotNull EulerAngle getBodyPose()
EulerAngle
void setBodyPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getLeftArmPose()
EulerAngle
void setLeftArmPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getRightArmPose()
EulerAngle
void setRightArmPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getLeftLegPose()
EulerAngle
void setLeftLegPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getRightLegPose()
EulerAngle
void setRightLegPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getHeadPose()
EulerAngle
void setHeadPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate
- whether is has a base plateboolean isVisible()
void setVisible(boolean visible)
visible
- whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms
- whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small
- whether this is scaled downboolean isMarker()
void setMarker(boolean marker)
marker
- whether this is a markerCopyright © 2019. All rights reserved.