Interface | Description |
---|---|
Bamboo |
'leaves' represents the size of the leaves on this bamboo block.
|
Bed |
Similar to
Bisected , 'part' denotes which half of the bed this block
corresponds to. |
Bell |
'attachment' denotes how the bell is attached to its block.
|
BrewingStand |
Interface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a
brewing stand which indicate which bottles are rendered on the outside.
|
BubbleColumn |
'drag' indicates whether a force will be applied on entities moving through
this block.
|
Cake |
'bites' represents the amount of bites which have been taken from this slice
of cake.
|
Campfire |
'signal_fire' denotes whether the fire is extra smokey due to having a hay
bale placed beneath it.
|
Chest |
'type' represents which part of a double chest this block is, or if it is a
single chest.
|
Cocoa | |
CommandBlock |
'conditional' denotes whether this command block is conditional or not, i.e.
|
Comparator |
'mode' indicates what mode this comparator will operate in.
|
CoralWallFan | |
DaylightDetector |
'inverted' denotes whether this daylight detector is in the inverted mode,
i.e.
|
Dispenser |
Similar to
Powerable , 'triggered' indicates whether or not the
dispenser is currently activated. |
Door |
'hinge' indicates which hinge this door is attached to and will rotate around
when opened.
|
EnderChest | |
EndPortalFrame |
'eye' denotes whether this end portal frame has been activated by having an
eye of ender placed in it.
|
Farmland |
The 'moisture' level of farmland indicates how close it is to a water source
(if any).
|
Fence | |
Fire |
md_5's mixtape.
|
Furnace | |
Gate |
'in_wall" indicates if the fence gate is attached to a wall, and if true the
texture is lowered by a small amount to blend in better.
|
GlassPane | |
Hopper |
Similar to
Powerable , 'enabled' indicates whether or not the hopper
is currently activated. |
Jukebox |
'has_record' is a quick flag to check whether this jukebox has a record
inside it.
|
Ladder | |
Lantern |
'hanging' denotes whether the lantern is hanging from a block.
|
Leaves |
'persistent' indicates whether or not leaves will be checked by the server to
see if they are subject to decay or not.
|
Lectern |
'has_book' is a quick flag to check whether this lectern has a book inside
it.
|
NoteBlock |
'instrument' is the type of sound made when this note block is activated.
|
Observer | |
Piston |
'extended' denotes whether the piston head is currently extended or not.
|
PistonHead |
'short' denotes this piston head is shorter than the usual amount because it
is currently retracting.
|
RedstoneRail |
A type of minecart rail which interacts with redstone in one way or another.
|
RedstoneWallTorch | |
RedstoneWire |
'north', 'east', 'south', 'west' represent the types of connections this
redstone wire has to adjacent blocks.
|
Repeater |
'delay' is the propagation delay of a repeater, i.e.
|
Sapling |
'stage' represents the growth stage of a sapling.
|
Scaffolding |
'bottom' indicates whether the scaffolding is floating or not.
|
SeaPickle |
'pickles' indicates the number of pickles in this block.
|
Sign | |
Slab |
'type' represents what state the slab is in - either top, bottom, or a double
slab occupying the full block.
|
Snow |
'layers' represents the amount of layers of snow which are present in this
block.
|
Stairs |
'shape' represents the texture and bounding box shape of these stairs.
|
StructureBlock |
'mode' represents the different modes in which this structure block may
operate.
|
Switch |
'face' represents the face to which a lever or button is stuck.
|
TechnicalPiston |
'type' represents the type of piston which this (technical) block corresponds
to.
|
TNT |
'unstable' indicates whether this TNT will explode on punching.
|
TrapDoor | |
Tripwire |
'disarmed' denotes that the tripwire was broken with shears and will not
subsequently produce a current when destroyed.
|
TripwireHook | |
TurtleEgg |
'hatch' is the number of turtles which may hatch from these eggs.
|
WallSign |
Enum | Description |
---|---|
Bamboo.Leaves |
Bamboo leaf size.
|
Bed.Part |
Horizontal half of a bed.
|
Bell.Attachment |
What the bell is attached to.
|
Chest.Type |
Type of this chest block.
|
Comparator.Mode |
The mode in which a comparator will operate in.
|
Door.Hinge |
The hinge of a door.
|
RedstoneWire.Connection |
The way in which a redstone wire can connect to an adjacent block face.
|
Slab.Type |
The type of the slab.
|
Stairs.Shape |
The shape of a stair block - used for constructing corners.
|
StructureBlock.Mode |
Operating mode of a structure block.
|
Switch.Face |
The face to which a switch type block is stuck.
|
TechnicalPiston.Type |
Different piston variants.
|
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