public final class StructureType extends Object
StructureTypes is case-sensitive.| Modifier and Type | Field | Description | 
|---|---|---|
static StructureType | 
BURIED_TREASURE | 
 Buried treasure consists of a single chest buried in the beach sand or
 gravel, with random loot in it. 
 | 
static StructureType | 
DESERT_PYRAMID | 
 Desert pyramids (also known as desert temples) are found in deserts. 
 | 
static StructureType | 
END_CITY | 
 End Cities are tall castle-like structures that generate in the outer
 island of the End dimension. 
 | 
static StructureType | 
IGLOO | 
 Igloos are structures that generate in snowy biomes. 
 | 
static StructureType | 
JUNGLE_PYRAMID | 
 Jungle pyramids (also known as jungle temples) are found in jungles. 
 | 
static StructureType | 
MINESHAFT | 
 Mineshafts are underground structures which consist of branching mining
 tunnels with wooden supports and broken rails. 
 | 
static StructureType | 
NETHER_FORTRESS | 
 Nether fortresses are very large complexes that mainly consist of
 netherbricks. 
 | 
static StructureType | 
OCEAN_MONUMENT | 
 Ocean monuments are underwater structures. 
 | 
static StructureType | 
OCEAN_RUIN | 
 Ocean ruins are clusters of many different blocks that generate
 underwater in ocean biomes (as well as on the surface of beaches). 
 | 
static StructureType | 
PILLAGER_OUTPOST | 
 Pillager outposts may contain crossbows. 
 | 
static StructureType | 
SHIPWRECK | 
 Shipwrecks are structures that generate on the floor of oceans or
 beaches. 
 | 
static StructureType | 
STRONGHOLD | 
 Strongholds are underground structures that consist of many rooms,
 libraries, and an end portal room. 
 | 
static StructureType | 
SWAMP_HUT | 
 Swamp huts (also known as witch huts) generate in swamp biomes and have
 the ability to spawn witches. 
 | 
static StructureType | 
VILLAGE | 
 Villages are naturally generating structures that form above ground. 
 | 
static StructureType | 
WOODLAND_MANSION | 
 Mansions (also known as woodland mansions) are massive house structures
 that generate in dark forests, containing a wide variety of rooms. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
boolean | 
equals(Object other) | 
|
MapCursor.Type | 
getMapIcon() | 
 Get the  
MapCursor.Type that this structure can use on maps. | 
String | 
getName() | 
 Get the name of this structure. 
 | 
static Map<String,StructureType> | 
getStructureTypes() | 
 Get all registered  
StructureTypes. | 
int | 
hashCode() | 
|
String | 
toString() | 
public static final StructureType MINESHAFT
public static final StructureType VILLAGE
public static final StructureType NETHER_FORTRESS
public static final StructureType STRONGHOLD
Material.ENDER_EYE.public static final StructureType JUNGLE_PYRAMID
public static final StructureType OCEAN_RUIN
public static final StructureType DESERT_PYRAMID
public static final StructureType IGLOO
public static final StructureType SWAMP_HUT
public static final StructureType OCEAN_MONUMENT
public static final StructureType END_CITY
public static final StructureType WOODLAND_MANSION
public static final StructureType BURIED_TREASURE
public static final StructureType SHIPWRECK
public static final StructureType PILLAGER_OUTPOST
@NotNull public String getName()
@Nullable public MapCursor.Type getMapIcon()
MapCursor.Type that this structure can use on maps. If
 this is null, this structure will not appear on explorer maps.MapCursor.Type or null.@NotNull public static Map<String,StructureType> getStructureTypes()
StructureTypes.Copyright © 2019. All rights reserved.