public final class GameRule<T> extends Object
| Modifier and Type | Field | Description | 
|---|---|---|
| static GameRule<Boolean> | ANNOUNCE_ADVANCEMENTS | Toggles the announcing of advancements. | 
| static GameRule<Boolean> | COMMAND_BLOCK_OUTPUT | Whether command blocks should notify admins when they perform commands. | 
| static GameRule<Boolean> | DISABLE_ELYTRA_MOVEMENT_CHECK | Whether the server should skip checking player speed when the player is
 wearing elytra. | 
| static GameRule<Boolean> | DISABLE_RAIDS | Whether pillager raids are enabled or not. | 
| static GameRule<Boolean> | DO_DAYLIGHT_CYCLE | Whether time progresses from the current moment. | 
| static GameRule<Boolean> | DO_ENTITY_DROPS | Whether entities that are not mobs should have drops. | 
| static GameRule<Boolean> | DO_FIRE_TICK | Whether fire should spread and naturally extinguish. | 
| static GameRule<Boolean> | DO_LIMITED_CRAFTING | Whether players should only be able to craft recipes they've unlocked
 first. | 
| static GameRule<Boolean> | DO_MOB_LOOT | Whether mobs should drop items. | 
| static GameRule<Boolean> | DO_MOB_SPAWNING | Whether mobs should naturally spawn. | 
| static GameRule<Boolean> | DO_TILE_DROPS | Whether blocks should have drops. | 
| static GameRule<Boolean> | DO_WEATHER_CYCLE | Whether the weather will change from the current moment. | 
| static GameRule<Boolean> | KEEP_INVENTORY | Whether the player should keep items in their inventory after death. | 
| static GameRule<Boolean> | LOG_ADMIN_COMMANDS | Whether to log admin commands to server log. | 
| static GameRule<Integer> | MAX_COMMAND_CHAIN_LENGTH | Determines the number at which the chain of command blocks act as a
 "chain."
  This is the maximum amount of command blocks that can be activated in a single tick from a single chain. | 
| static GameRule<Integer> | MAX_ENTITY_CRAMMING | The maximum number of other pushable entities a mob or player can push,
 before taking suffocation damage. | 
| static GameRule<Boolean> | MOB_GRIEFING | Whether mobs can pick up items or change blocks. | 
| static GameRule<Boolean> | NATURAL_REGENERATION | Whether players can regenerate health naturally through their hunger bar. | 
| static GameRule<Integer> | RANDOM_TICK_SPEED | How often a random block tick occurs (such as plant growth, leaf decay,
 etc.) per chunk section per game tick. | 
| static GameRule<Boolean> | REDUCED_DEBUG_INFO | Whether the debug screen shows all or reduced information. | 
| static GameRule<Boolean> | SEND_COMMAND_FEEDBACK | Whether the feedback from commands executed by a player should show up in
 chat. | 
| static GameRule<Boolean> | SHOW_DEATH_MESSAGES | Whether a message appears in chat when a player dies. | 
| static GameRule<Integer> | SPAWN_RADIUS | The number of blocks outward from the world spawn coordinates that a
 player will spawn in when first joining a server or when dying without a
 spawnpoint. | 
| static GameRule<Boolean> | SPECTATORS_GENERATE_CHUNKS | Whether players in spectator mode can generate chunks. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| boolean | equals(Object obj) | |
| static GameRule<?> | getByName(String rule) | Get a  GameRuleby its name. | 
| String | getName() | Get the name of this GameRule. | 
| Class<T> | getType() | Get the type of this rule. | 
| String | toString() | |
| static GameRule<?>[] | values() | Get an immutable collection of  GameRules. | 
public static final GameRule<Boolean> ANNOUNCE_ADVANCEMENTS
public static final GameRule<Boolean> COMMAND_BLOCK_OUTPUT
public static final GameRule<Boolean> DISABLE_ELYTRA_MOVEMENT_CHECK
public static final GameRule<Boolean> DO_DAYLIGHT_CYCLE
public static final GameRule<Boolean> DO_ENTITY_DROPS
public static final GameRule<Boolean> DO_FIRE_TICK
public static final GameRule<Boolean> DO_LIMITED_CRAFTING
public static final GameRule<Boolean> DO_MOB_SPAWNING
public static final GameRule<Boolean> DO_WEATHER_CYCLE
public static final GameRule<Boolean> KEEP_INVENTORY
public static final GameRule<Boolean> LOG_ADMIN_COMMANDS
public static final GameRule<Boolean> MOB_GRIEFING
public static final GameRule<Boolean> NATURAL_REGENERATION
public static final GameRule<Boolean> REDUCED_DEBUG_INFO
public static final GameRule<Boolean> SEND_COMMAND_FEEDBACK
public static final GameRule<Boolean> SHOW_DEATH_MESSAGES
public static final GameRule<Boolean> SPECTATORS_GENERATE_CHUNKS
public static final GameRule<Boolean> DISABLE_RAIDS
public static final GameRule<Integer> RANDOM_TICK_SPEED
public static final GameRule<Integer> SPAWN_RADIUS
public static final GameRule<Integer> MAX_ENTITY_CRAMMING
@NotNull public String getName()
@NotNull public Class<T> getType()
@Nullable public static GameRule<?> getByName(@NotNull String rule)
GameRule by its name.rule - the name of the GameRuleGameRule or null if no GameRule matches the given
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