public class StructureType extends Object
StructureTypes is case-sensitive.| Modifier and Type | Field | Description | 
|---|---|---|
| static StructureType | BURIED_TREASURE | Buried treasure consists of a single chest buried in the beach sand or
 gravel, with random loot in it. | 
| static StructureType | DESERT_PYRAMID | Desert pyramids (also known as desert temples) are found in deserts. | 
| static StructureType | END_CITY | End Cities are tall castle-like structures that generate in the outer
 island of the End dimension. | 
| static StructureType | IGLOO | Igloos are structures that generate in snowy biomes. | 
| static StructureType | JUNGLE_PYRAMID | Jungle pyramids (also known as jungle temples) are found in jungles. | 
| static StructureType | MINESHAFT | Mineshafts are underground structures which consist of branching mining
 tunnels with wooden supports and broken rails. | 
| static StructureType | NETHER_FORTRESS | Nether fortresses are very large complexes that mainly consist of
 netherbricks. | 
| static StructureType | OCEAN_MONUMENT | Ocean monuments are underwater structures. | 
| static StructureType | OCEAN_RUIN | Ocean ruins are clusters of many different blocks that generate
 underwater in ocean biomes (as well as on the surface of beaches). | 
| static StructureType | SHIPWRECK | Shipwrecks are structures that generate on the floor of oceans or
 beaches. | 
| static StructureType | STRONGHOLD | Strongholds are underground structures that consist of many rooms,
 libraries, and an end portal room. | 
| static StructureType | SWAMP_HUT | Swamp huts (also known as witch huts) generate in swamp biomes and have
 the ability to spawn witches. | 
| static StructureType | VILLAGE | Villages are naturally generating structures that form above ground. | 
| static StructureType | WOODLAND_MANSION | Mansions (also known as woodland mansions) are massive house structures
 that generate in dark forests, containing a wide variety of rooms. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| boolean | equals(Object other) | |
| MapCursor.Type | getMapIcon() | Get the  MapCursor.Typethat this structure can use on maps. | 
| String | getName() | Get the name of this structure. | 
| static Map<String,StructureType> | getStructureTypes() | Get all registered  StructureTypes. | 
| int | hashCode() | |
| String | toString() | 
public static final StructureType MINESHAFT
public static final StructureType VILLAGE
public static final StructureType NETHER_FORTRESS
public static final StructureType STRONGHOLD
Material.ENDER_EYE.public static final StructureType JUNGLE_PYRAMID
public static final StructureType OCEAN_RUIN
public static final StructureType DESERT_PYRAMID
public static final StructureType IGLOO
public static final StructureType SWAMP_HUT
public static final StructureType OCEAN_MONUMENT
public static final StructureType END_CITY
public static final StructureType WOODLAND_MANSION
public static final StructureType BURIED_TREASURE
public static final StructureType SHIPWRECK
@NotNull public String getName()
@Nullable public MapCursor.Type getMapIcon()
MapCursor.Type that this structure can use on maps. If
 this is null, this structure will not appear on explorer maps.MapCursor.Type or null.@NotNull public static Map<String,StructureType> getStructureTypes()
StructureTypes.Copyright © 2019. All rights reserved.