public class StructureType
extends java.lang.Object
StructureType
s is case-sensitive.Modifier and Type | Field | Description |
---|---|---|
static StructureType |
BURIED_TREASURE |
Buried treasure consists of a single chest buried in the beach sand or
gravel, with random loot in it.
|
static StructureType |
DESERT_PYRAMID |
Desert pyramids (also known as desert temples) are found in deserts.
|
static StructureType |
END_CITY |
End Cities are tall castle-like structures that generate in the outer
island of the End dimension.
|
static StructureType |
IGLOO |
Igloos are structures that generate in snowy biomes.
|
static StructureType |
JUNGLE_PYRAMID |
Jungle pyramids (also known as jungle temples) are found in jungles.
|
static StructureType |
MINESHAFT |
Mineshafts are underground structures which consist of branching mining
tunnels with wooden supports and broken rails.
|
static StructureType |
NETHER_FORTRESS |
Nether fortresses are very large complexes that mainly consist of
netherbricks.
|
static StructureType |
OCEAN_MONUMENT |
Ocean monuments are underwater structures.
|
static StructureType |
OCEAN_RUIN |
Ocean ruins are clusters of many different blocks that generate
underwater in ocean biomes (as well as on the surface of beaches).
|
static StructureType |
SHIPWRECK |
Shipwrecks are structures that generate on the floor of oceans or
beaches.
|
static StructureType |
STRONGHOLD |
Strongholds are underground structures that consist of many rooms,
libraries, and an end portal room.
|
static StructureType |
SWAMP_HUT |
Swamp huts (also known as witch huts) generate in swamp biomes and have
the ability to spawn witches.
|
static StructureType |
VILLAGE |
Villages are naturally generating structures that form above ground.
|
static StructureType |
WOODLAND_MANSION |
Mansions (also known as woodland mansions) are massive house structures
that generate in dark forests, containing a wide variety of rooms.
|
Modifier and Type | Method | Description |
---|---|---|
boolean |
equals(java.lang.Object other) |
|
MapCursor.Type |
getMapIcon() |
Get the
MapCursor.Type that this structure can use on maps. |
java.lang.String |
getName() |
Get the name of this structure.
|
static java.util.Map<java.lang.String,StructureType> |
getStructureTypes() |
Get all registered
StructureType s. |
int |
hashCode() |
|
java.lang.String |
toString() |
public static final StructureType MINESHAFT
public static final StructureType VILLAGE
public static final StructureType NETHER_FORTRESS
public static final StructureType STRONGHOLD
Material.ENDER_EYE
.public static final StructureType JUNGLE_PYRAMID
public static final StructureType OCEAN_RUIN
public static final StructureType DESERT_PYRAMID
public static final StructureType IGLOO
public static final StructureType SWAMP_HUT
public static final StructureType OCEAN_MONUMENT
public static final StructureType END_CITY
public static final StructureType WOODLAND_MANSION
public static final StructureType BURIED_TREASURE
public static final StructureType SHIPWRECK
public java.lang.String getName()
public MapCursor.Type getMapIcon()
MapCursor.Type
that this structure can use on maps. If
this is null, this structure will not appear on explorer maps.MapCursor.Type
or null.public boolean equals(java.lang.Object other)
equals
in class java.lang.Object
public int hashCode()
hashCode
in class java.lang.Object
public java.lang.String toString()
toString
in class java.lang.Object
public static java.util.Map<java.lang.String,StructureType> getStructureTypes()
StructureType
s.Copyright © 2018. All rights reserved.