Cancellable
public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable
Event.Result
player
Constructor | Description |
---|---|
PlayerItemDamageEvent(Player player,
ItemStack what,
int damage) |
Modifier and Type | Method | Description |
---|---|---|
int |
getDamage() |
Gets the amount of durability damage this item will be taking.
|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
ItemStack |
getItem() |
|
boolean |
isCancelled() |
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel) |
Sets the cancellation state of this event.
|
void |
setDamage(int damage) |
getEventName, isAsynchronous
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getPlayer
public ItemStack getItem()
public int getDamage()
public void setDamage(int damage)
public boolean isCancelled()
Cancellable
isCancelled
in interface Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this eventpublic HandlerList getHandlers()
getHandlers
in class Event
public static HandlerList getHandlerList()
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