public class PlayerItemBreakEvent extends PlayerEvent
The item that's breaking will exist in the inventory with a stack size of 0. After the event, the item's durability will be reset to 0.
Event.Result
player
Constructor | Description |
---|---|
PlayerItemBreakEvent(Player player,
ItemStack brokenItem) |
Modifier and Type | Method | Description |
---|---|---|
ItemStack |
getBrokenItem() |
Gets the item that broke
|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
getEventName, isAsynchronous
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getPlayer
public ItemStack getBrokenItem()
public HandlerList getHandlers()
getHandlers
in class Event
public static HandlerList getHandlerList()
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