public static class Player.Spigot extends Entity.Spigot
| Constructor and Description | 
|---|
| Player.Spigot() | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | getCollidesWithEntities()Deprecated. 
 | 
| Set<Player> | getHiddenPlayers()Gets all players hidden with  Player.hidePlayer(org.bukkit.entity.Player). | 
| String | getLocale()Gets player locale language. | 
| InetSocketAddress | getRawAddress()Gets the connection address of this player, regardless of whether it
 has been spoofed or not. | 
| void | playEffect(Location location,
          Effect effect,
          int id,
          int data,
          float offsetX,
          float offsetY,
          float offsetZ,
          float speed,
          int particleCount,
          int radius)Deprecated.  | 
| void | respawn()Respawns the player if dead. | 
| void | sendMessage(net.md_5.bungee.api.chat.BaseComponent... components)Sends an array of components as a single message to the player | 
| void | sendMessage(net.md_5.bungee.api.chat.BaseComponent component)Sends the component to the player | 
| void | sendMessage(net.md_5.bungee.api.ChatMessageType position,
           net.md_5.bungee.api.chat.BaseComponent... components)Sends an array of components as a single message to the specified screen position of this player | 
| void | sendMessage(net.md_5.bungee.api.ChatMessageType position,
           net.md_5.bungee.api.chat.BaseComponent component)Sends the component to the specified screen position of this player | 
| void | setCollidesWithEntities(boolean collides)Deprecated. 
 | 
isInvulnerablepublic InetSocketAddress getRawAddress()
@Deprecated public void playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius)
@Deprecated public boolean getCollidesWithEntities()
LivingEntity.isCollidable()@Deprecated public void setCollidesWithEntities(boolean collides)
LivingEntity.setCollidable(boolean)collides - whether the player should collide with entities or
 not.public void respawn()
public String getLocale()
public Set<Player> getHiddenPlayers()
Player.hidePlayer(org.bukkit.entity.Player).public void sendMessage(net.md_5.bungee.api.chat.BaseComponent component)
component - the components to sendpublic void sendMessage(net.md_5.bungee.api.chat.BaseComponent... components)
components - the components to sendpublic void sendMessage(net.md_5.bungee.api.ChatMessageType position,
               net.md_5.bungee.api.chat.BaseComponent component)
position - the screen positioncomponent - the components to sendpublic void sendMessage(net.md_5.bungee.api.ChatMessageType position,
               net.md_5.bungee.api.chat.BaseComponent... components)
position - the screen positioncomponent - the components to sendCopyright © 2016. All rights reserved.