Enum InventoryType

java.lang.Object
java.lang.Enum<InventoryType>
org.bukkit.event.inventory.InventoryType
All Implemented Interfaces:
Serializable, Comparable<InventoryType>, java.lang.constant.Constable

public enum InventoryType extends Enum<InventoryType>
Represents the different kinds of inventories available in Bukkit.
Only InventoryTypes marked isCreatable() can be created.
The current list of inventories that cannot be created via Bukkit.createInventory(org.bukkit.inventory.InventoryHolder, org.bukkit.event.inventory.InventoryType) are:
CREATIVE, CRAFTING and MERCHANT
See Bukkit.createInventory(org.bukkit.inventory.InventoryHolder, org.bukkit.event.inventory.InventoryType) for more information.
See Also:
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static enum 
     

    Nested classes/interfaces inherited from class java.lang.Enum

    Enum.EnumDesc<E extends Enum<E>>
  • Enum Constant Summary

    Enum Constants
    Enum Constant
    Description
    An anvil inventory, with 2 CRAFTING slots and 1 RESULT slot
    A barrel box inventory, with 27 slots of type CONTAINER.
    A beacon inventory, with 1 CRAFTING slot
    A blast furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
    A brewing stand inventory, with one FUEL slot and four CRAFTING slots.
    Cartography inventory with 2 CRAFTING slots, and 1 RESULT slot.
    A chest inventory, with 0, 9, 18, 27, 36, 45, or 54 slots of type CONTAINER.
    Pseudo composter inventory with 0 or 1 slots of undefined type.
    A player's crafting inventory, with 4 CRAFTING slots and a RESULT slot.
    The creative mode inventory, with only 9 QUICKBAR slots and nothing else.
    A dispenser inventory, with 9 slots of type CONTAINER.
    A dropper inventory, with 9 slots of type CONTAINER.
    An enchantment table inventory, with two CRAFTING slots and three enchanting buttons.
    The ender chest inventory, with 27 slots.
    A furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
    Grindstone inventory with 2 CRAFTING slots, and 1 RESULT slot.
    A hopper inventory, with 5 slots of type CONTAINER.
    A lectern inventory, with 1 BOOK slot.
    Loom inventory, with 3 CRAFTING slots, and 1 RESULT slot.
    The merchant inventory, with 2 CRAFTING slots, and 1 RESULT slot.
    A player's inventory, with 9 QUICKBAR slots, 27 CONTAINER slots, 4 ARMOR slots and 1 offhand slot.
    A shulker box inventory, with 27 slots of type CONTAINER.
    A smithing inventory, with 2 CRAFTING slots and 1 RESULT slot
    A smoker inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
    Stonecutter inventory with 1 CRAFTING slot, and 1 RESULT slot.
    A workbench inventory, with 9 CRAFTING slots and a RESULT slot.
  • Method Summary

    Modifier and Type
    Method
    Description
    int
     
     
    boolean
    Denotes that this InventoryType can be created via the normal Bukkit.createInventory(org.bukkit.inventory.InventoryHolder, org.bukkit.event.inventory.InventoryType) methods.
    Returns the enum constant of this type with the specified name.
    static InventoryType[]
    Returns an array containing the constants of this enum type, in the order they are declared.

    Methods inherited from class java.lang.Object

    getClass, notify, notifyAll, wait, wait, wait
  • Enum Constant Details

    • CHEST

      public static final InventoryType CHEST
      A chest inventory, with 0, 9, 18, 27, 36, 45, or 54 slots of type CONTAINER.
    • DISPENSER

      public static final InventoryType DISPENSER
      A dispenser inventory, with 9 slots of type CONTAINER.
    • DROPPER

      public static final InventoryType DROPPER
      A dropper inventory, with 9 slots of type CONTAINER.
    • FURNACE

      public static final InventoryType FURNACE
      A furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
    • WORKBENCH

      public static final InventoryType WORKBENCH
      A workbench inventory, with 9 CRAFTING slots and a RESULT slot.
    • CRAFTING

      public static final InventoryType CRAFTING
      A player's crafting inventory, with 4 CRAFTING slots and a RESULT slot. Also implies that the 4 ARMOR slots are accessible.
    • ENCHANTING

      public static final InventoryType ENCHANTING
      An enchantment table inventory, with two CRAFTING slots and three enchanting buttons.
    • BREWING

      public static final InventoryType BREWING
      A brewing stand inventory, with one FUEL slot and four CRAFTING slots.
    • PLAYER

      public static final InventoryType PLAYER
      A player's inventory, with 9 QUICKBAR slots, 27 CONTAINER slots, 4 ARMOR slots and 1 offhand slot. The ARMOR and offhand slots may not be visible to the player, though.
    • CREATIVE

      public static final InventoryType CREATIVE
      The creative mode inventory, with only 9 QUICKBAR slots and nothing else. (The actual creative interface with the items is client-side and cannot be altered by the server.)
    • MERCHANT

      public static final InventoryType MERCHANT
      The merchant inventory, with 2 CRAFTING slots, and 1 RESULT slot.
    • ENDER_CHEST

      public static final InventoryType ENDER_CHEST
      The ender chest inventory, with 27 slots.
    • ANVIL

      public static final InventoryType ANVIL
      An anvil inventory, with 2 CRAFTING slots and 1 RESULT slot
    • SMITHING

      public static final InventoryType SMITHING
      A smithing inventory, with 2 CRAFTING slots and 1 RESULT slot
    • BEACON

      public static final InventoryType BEACON
      A beacon inventory, with 1 CRAFTING slot
    • HOPPER

      public static final InventoryType HOPPER
      A hopper inventory, with 5 slots of type CONTAINER.
    • SHULKER_BOX

      public static final InventoryType SHULKER_BOX
      A shulker box inventory, with 27 slots of type CONTAINER.
    • BARREL

      public static final InventoryType BARREL
      A barrel box inventory, with 27 slots of type CONTAINER.
    • BLAST_FURNACE

      public static final InventoryType BLAST_FURNACE
      A blast furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
    • LECTERN

      public static final InventoryType LECTERN
      A lectern inventory, with 1 BOOK slot.
    • SMOKER

      public static final InventoryType SMOKER
      A smoker inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
    • LOOM

      public static final InventoryType LOOM
      Loom inventory, with 3 CRAFTING slots, and 1 RESULT slot.
    • CARTOGRAPHY

      public static final InventoryType CARTOGRAPHY
      Cartography inventory with 2 CRAFTING slots, and 1 RESULT slot.
    • GRINDSTONE

      public static final InventoryType GRINDSTONE
      Grindstone inventory with 2 CRAFTING slots, and 1 RESULT slot.
    • STONECUTTER

      public static final InventoryType STONECUTTER
      Stonecutter inventory with 1 CRAFTING slot, and 1 RESULT slot.
    • COMPOSTER

      public static final InventoryType COMPOSTER
      Pseudo composter inventory with 0 or 1 slots of undefined type.
  • Method Details

    • values

      public static InventoryType[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static InventoryType valueOf(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null
    • getDefaultSize

      public int getDefaultSize()
    • getDefaultTitle

      @NotNull public String getDefaultTitle()
    • isCreatable

      public boolean isCreatable()
      Denotes that this InventoryType can be created via the normal Bukkit.createInventory(org.bukkit.inventory.InventoryHolder, org.bukkit.event.inventory.InventoryType) methods.
      Returns:
      if this InventoryType can be created and shown to a player