Uses of Class
org.bukkit.GameEvent
Package
Description
The root package of the Bukkit API, contains generalized API classes.
-
Uses of GameEvent in org.bukkit
Modifier and TypeFieldDescriptionstatic final GameEvent
GameEvent.BLOCK_ATTACH
static final GameEvent
GameEvent.BLOCK_CHANGE
static final GameEvent
GameEvent.BLOCK_CLOSE
static final GameEvent
GameEvent.BLOCK_DESTROY
static final GameEvent
GameEvent.BLOCK_DETACH
static final GameEvent
GameEvent.BLOCK_OPEN
static final GameEvent
GameEvent.BLOCK_PLACE
static final GameEvent
GameEvent.BLOCK_PRESS
static final GameEvent
GameEvent.BLOCK_SWITCH
static final GameEvent
GameEvent.BLOCK_UNPRESS
static final GameEvent
GameEvent.BLOCK_UNSWITCH
static final GameEvent
GameEvent.CONTAINER_CLOSE
static final GameEvent
GameEvent.CONTAINER_OPEN
static final GameEvent
GameEvent.DISPENSE_FAIL
static final GameEvent
GameEvent.DRINKING_FINISH
static final GameEvent
GameEvent.EAT
static final GameEvent
GameEvent.ELYTRA_FREE_FALL
static final GameEvent
GameEvent.ENTITY_DAMAGED
static final GameEvent
GameEvent.ENTITY_KILLED
static final GameEvent
GameEvent.ENTITY_PLACE
static final GameEvent
GameEvent.EQUIP
static final GameEvent
GameEvent.EXPLODE
static final GameEvent
GameEvent.FISHING_ROD_CAST
static final GameEvent
GameEvent.FISHING_ROD_REEL_IN
static final GameEvent
GameEvent.FLAP
static final GameEvent
GameEvent.FLUID_PICKUP
static final GameEvent
GameEvent.FLUID_PLACE
static final GameEvent
GameEvent.HIT_GROUND
static final GameEvent
GameEvent.LIGHTNING_STRIKE
static final GameEvent
GameEvent.MINECART_MOVING
static final GameEvent
GameEvent.MOB_INTERACT
static final GameEvent
GameEvent.PISTON_CONTRACT
static final GameEvent
GameEvent.PISTON_EXTEND
static final GameEvent
GameEvent.PRIME_FUSE
static final GameEvent
GameEvent.PROJECTILE_LAND
static final GameEvent
GameEvent.PROJECTILE_SHOOT
static final GameEvent
GameEvent.RAVAGER_ROAR
static final GameEvent
GameEvent.RING_BELL
static final GameEvent
GameEvent.SHEAR
static final GameEvent
GameEvent.SHULKER_CLOSE
static final GameEvent
GameEvent.SHULKER_OPEN
static final GameEvent
GameEvent.SPLASH
static final GameEvent
GameEvent.STEP
static final GameEvent
GameEvent.SWIM
static final GameEvent
GameEvent.WOLF_SHAKING
Modifier and TypeMethodDescriptionstatic GameEvent
GameEvent.getByKey
(NamespacedKey namespacedKey) Returns aGameEvent
by aNamespacedKey
.Modifier and TypeMethodDescriptionstatic Collection<GameEvent>
GameEvent.values()
Returns the set of all GameEvents. -
Uses of GameEvent in org.bukkit.event.block
-
Uses of GameEvent in org.bukkit.event.world
ModifierConstructorDescriptionGenericGameEvent
(GameEvent event, Location location, Entity entity, int radius)