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class
Represents events related to raids.
class
This event is called when a
Raid
was complete with a clear result.
class
Called when a raid wave spawns.
class
Called when a
Raid
is stopped.
class
Called when a
Raid
is triggered (e.g: a player with Bad Omen effect
enters a village).
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class
Represents a Chunk related event
class
Called when a chunk is loaded
class
Thrown when a new chunk has finished being populated.
class
Called when a chunk is unloaded
class
Represents a generic Mojang game event.
class
class
Called when a portal is created
class
An event that is called when a world's spawn changes.
class
Event that is called when an organic structure attempts to grow (Sapling ->
Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.
class
Called when the time skips in a world.
class
Called when a World is initializing
class
Called when a World is loaded
class
Called when a World is saved.
class
Called when a World is unloaded