Uses of Interface
org.bukkit.entity.Hanging
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Events
relating to entities that hang
.-
Uses of Hanging in org.bukkit.entity
Modifier and TypeInterfaceDescriptioninterface
A Glow Item Frame.interface
Represents an Item Frameinterface
Represents a Leash Hitch on a fenceinterface
Represents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Modifier and TypeMethodDescriptionHangingEvent.getEntity()
Gets the hanging entity involved in this event.ModifierConstructorDescriptionHangingBreakByEntityEvent(Hanging hanging, Entity remover)
HangingBreakByEntityEvent(Hanging hanging, Entity remover, HangingBreakEvent.RemoveCause cause)
HangingBreakEvent(Hanging hanging, HangingBreakEvent.RemoveCause cause)
protected
HangingEvent(Hanging painting)
HangingPlaceEvent(Hanging hanging, Player player, Block block, BlockFace blockFace)