Uses of Enum
org.bukkit.Particle
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of Particle in org.bukkit
Modifier and TypeMethodDescriptionstatic Particle
Returns the enum constant of this type with the specified name.static Particle[]
Particle.values()
Returns an array containing the constants of this enum type, in the order they are declared.Modifier and TypeMethodDescriptionvoid
World.spawnParticle(Particle particle, double x, double y, double z, int count)
Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle(Particle particle, double x, double y, double z, int count, T data)
Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle(Particle particle, Location location, int count)
Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle(Particle particle, Location location, int count, T data)
Spawns the particle (the number of times specified by count) at the target location. -
Uses of Particle in org.bukkit.entity
Modifier and TypeMethodDescriptionAreaEffectCloud.getParticle()
Gets the particle which this cloud will be composed ofModifier and TypeMethodDescriptionvoid
AreaEffectCloud.setParticle(Particle particle)
Sets the particle which this cloud will be composed of<T> void
AreaEffectCloud.setParticle(Particle particle, T data)
Sets the particle which this cloud will be composed ofvoid
Player.spawnParticle(Particle particle, double x, double y, double z, int count)
Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle(Particle particle, double x, double y, double z, int count, T data)
Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle(Particle particle, Location location, int count)
Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle(Particle particle, Location location, int count, T data)
Spawns the particle (the number of times specified by count) at the target location.