Uses of Class
org.bukkit.util.EulerAngle
Package | Description |
---|---|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
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Uses of EulerAngle in org.bukkit.entity
Methods in org.bukkit.entity that return EulerAngle Modifier and Type Method Description EulerAngle
ArmorStand. getBodyPose()
Returns the armor stand's body's current pose as aEulerAngle
.EulerAngle
ArmorStand. getHeadPose()
Returns the armor stand's head's current pose as aEulerAngle
.EulerAngle
ArmorStand. getLeftArmPose()
Returns the armor stand's left arm's current pose as aEulerAngle
.EulerAngle
ArmorStand. getLeftLegPose()
Returns the armor stand's left leg's current pose as aEulerAngle
.EulerAngle
ArmorStand. getRightArmPose()
Returns the armor stand's right arm's current pose as aEulerAngle
.EulerAngle
ArmorStand. getRightLegPose()
Returns the armor stand's right leg's current pose as aEulerAngle
.Methods in org.bukkit.entity with parameters of type EulerAngle Modifier and Type Method Description void
ArmorStand. setBodyPose(EulerAngle pose)
Sets the armor stand's body's current pose as aEulerAngle
.void
ArmorStand. setHeadPose(EulerAngle pose)
Sets the armor stand's head's current pose as aEulerAngle
.void
ArmorStand. setLeftArmPose(EulerAngle pose)
Sets the armor stand's left arm's current pose as aEulerAngle
.void
ArmorStand. setLeftLegPose(EulerAngle pose)
Sets the armor stand's left leg's current pose as aEulerAngle
.void
ArmorStand. setRightArmPose(EulerAngle pose)
Sets the armor stand's right arm's current pose as aEulerAngle
.void
ArmorStand. setRightLegPose(EulerAngle pose)
Sets the armor stand's right leg's current pose as aEulerAngle
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Uses of EulerAngle in org.bukkit.util
Fields in org.bukkit.util declared as EulerAngle Modifier and Type Field Description static EulerAngle
EulerAngle. ZERO
A EulerAngle with every axis set to 0Methods in org.bukkit.util that return EulerAngle Modifier and Type Method Description EulerAngle
EulerAngle. add(double x, double y, double z)
Creates a new EulerAngle which is the result of adding the x, y, z components to this EulerAngleEulerAngle
EulerAngle. setX(double x)
Return a EulerAngle which is the result of changing the x axis to the passed angleEulerAngle
EulerAngle. setY(double y)
Return a EulerAngle which is the result of changing the y axis to the passed angleEulerAngle
EulerAngle. setZ(double z)
Return a EulerAngle which is the result of changing the z axis to the passed angleEulerAngle
EulerAngle. subtract(double x, double y, double z)
Creates a new EulerAngle which is the result of subtracting the x, y, z components to this EulerAngle