Package org.bukkit.event.entity
Class ExplosionPrimeEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ExplosionPrimeEvent
- All Implemented Interfaces:
Cancellable
public class ExplosionPrimeEvent extends EntityEvent implements Cancellable
Called when an entity has made a decision to explode.
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Nested Class Summary
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Field Summary
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Constructor Summary
Constructors Constructor Description ExplosionPrimeEvent(Entity what, float radius, boolean fire)
ExplosionPrimeEvent(Explosive explosive)
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Method Summary
Modifier and Type Method Description boolean
getFire()
Gets whether this explosion will create fire or notstatic HandlerList
getHandlerList()
HandlerList
getHandlers()
float
getRadius()
Gets the radius of the explosionboolean
isCancelled()
Gets the cancellation state of this event.void
setCancelled(boolean cancel)
Sets the cancellation state of this event.void
setFire(boolean fire)
Sets whether this explosion will create fire or notvoid
setRadius(float radius)
Sets the radius of the explosion
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Constructor Details
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Method Details
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if this event is cancelled
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setCancelled
public void setCancelled(boolean cancel)Description copied from interface:Cancellable
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- true if you wish to cancel this event
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getRadius
public float getRadius()Gets the radius of the explosion- Returns:
- returns the radius of the explosion
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setRadius
public void setRadius(float radius)Sets the radius of the explosion- Parameters:
radius
- the radius of the explosion
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getFire
public boolean getFire()Gets whether this explosion will create fire or not- Returns:
- true if this explosion will create fire
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setFire
public void setFire(boolean fire)Sets whether this explosion will create fire or not- Parameters:
fire
- true if you want this explosion to create fire
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getHandlers
- Specified by:
getHandlers
in classEvent
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getHandlerList
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