Package org.bukkit.block.data.type

Specific BlockData classes relevant to only a given block or set of blocks.
  • Interface Summary 
    Interface Description
    Bamboo
    'leaves' represents the size of the leaves on this bamboo block.
    Bed
    Similar to Bisected, 'part' denotes which half of the bed this block corresponds to.
    Beehive
    'honey_level' represents the amount of honey stored in the hive.
    Bell
    'attachment' denotes how the bell is attached to its block.
    BrewingStand
    Interface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a brewing stand which indicate which bottles are rendered on the outside.
    BubbleColumn
    'drag' indicates whether a force will be applied on entities moving through this block.
    Cake
    'bites' represents the amount of bites which have been taken from this slice of cake.
    Campfire
    'signal_fire' denotes whether the fire is extra smokey due to having a hay bale placed beneath it.
    Chest
    'type' represents which part of a double chest this block is, or if it is a single chest.
    Cocoa  
    CommandBlock
    'conditional' denotes whether this command block is conditional or not, i.e.
    Comparator
    'mode' indicates what mode this comparator will operate in.
    CoralWallFan  
    DaylightDetector
    'inverted' denotes whether this daylight detector is in the inverted mode, i.e.
    Dispenser
    Similar to Powerable, 'triggered' indicates whether or not the dispenser is currently activated.
    Door
    'hinge' indicates which hinge this door is attached to and will rotate around when opened.
    EnderChest  
    EndPortalFrame
    'eye' denotes whether this end portal frame has been activated by having an eye of ender placed in it.
    Farmland
    The 'moisture' level of farmland indicates how close it is to a water source (if any).
    Fence  
    Fire
    md_5's mixtape.
    Furnace  
    Gate
    'in_wall" indicates if the fence gate is attached to a wall, and if true the texture is lowered by a small amount to blend in better.
    GlassPane  
    Grindstone  
    Hopper
    Similar to Powerable, 'enabled' indicates whether or not the hopper is currently activated.
    Jigsaw
    'orientation' is the direction the block is facing.
    Jukebox
    'has_record' is a quick flag to check whether this jukebox has a record inside it.
    Ladder  
    Lantern
    'hanging' denotes whether the lantern is hanging from a block.
    Leaves
    'persistent' indicates whether or not leaves will be checked by the server to see if they are subject to decay or not.
    Lectern
    'has_book' is a quick flag to check whether this lectern has a book inside it.
    NoteBlock
    'instrument' is the type of sound made when this note block is activated.
    Observer  
    Piston
    'extended' denotes whether the piston head is currently extended or not.
    PistonHead
    'short' denotes this piston head is shorter than the usual amount because it is currently retracting.
    RedstoneRail
    A type of minecart rail which interacts with redstone in one way or another.
    RedstoneWallTorch  
    RedstoneWire
    'north', 'east', 'south', 'west' represent the types of connections this redstone wire has to adjacent blocks.
    Repeater
    'delay' is the propagation delay of a repeater, i.e.
    RespawnAnchor
    'charges' represents the amount of times the anchor may still be used.
    Sapling
    'stage' represents the growth stage of a sapling.
    Scaffolding
    'bottom' indicates whether the scaffolding is floating or not.
    SeaPickle
    'pickles' indicates the number of pickles in this block.
    Sign  
    Slab
    'type' represents what state the slab is in - either top, bottom, or a double slab occupying the full block.
    Snow
    'layers' represents the amount of layers of snow which are present in this block.
    Stairs
    'shape' represents the texture and bounding box shape of these stairs.
    StructureBlock
    'mode' represents the different modes in which this structure block may operate.
    Switch  
    TechnicalPiston
    'type' represents the type of piston which this (technical) block corresponds to.
    TNT
    'unstable' indicates whether this TNT will explode on punching.
    TrapDoor  
    Tripwire
    'disarmed' denotes that the tripwire was broken with shears and will not subsequently produce a current when destroyed.
    TripwireHook  
    TurtleEgg
    'hatch' is the number of turtles which may hatch from these eggs.
    Wall
    This class encompasses the 'north', 'east', 'south', 'west', height flags which are used to set the height of a wall.
    WallSign  
  • Enum Summary 
    Enum Description
    Bamboo.Leaves
    Bamboo leaf size.
    Bed.Part
    Horizontal half of a bed.
    Bell.Attachment
    What the bell is attached to.
    Chest.Type
    Type of this chest block.
    Comparator.Mode
    The mode in which a comparator will operate in.
    Door.Hinge
    The hinge of a door.
    Jigsaw.Orientation
    The directions the Jigsaw can be oriented.
    RedstoneWire.Connection
    The way in which a redstone wire can connect to an adjacent block face.
    Slab.Type
    The type of the slab.
    Stairs.Shape
    The shape of a stair block - used for constructing corners.
    StructureBlock.Mode
    Operating mode of a structure block.
    Switch.Face Deprecated.
    TechnicalPiston.Type
    Different piston variants.
    Wall.Height
    The different heights a face of a wall may have.